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Concepteur.rice De Jeu (Systèmes) / Game Designer (Systems) - IRON MAN
1 year ago
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"Motive" is the driving force within us that takes us from an idea to reality. Our studio provides a safe, trusting, and empowering environment for our game teams to unleash their creativity across massive brands. But we're not talking about the expected, the conventional, the cliché. We want none of that. Here, you will play a significant role in making the extraordinary. You'll also help shape our culture. Here, everyone has a voice, everyone can be themselves, everyone is welcome.
Motive is looking for a Game Designer, System focused on progression and crafting systems that can engage and empower players. You will report to the Lead Systems Designer, joining our team working on the early stages of a new AAA project
Responsibilities :
- With direction from design leadership, create progression and crafting systems with a focus on longer-term loops and player motivations.
- Work with Gameplay Designers to ensure our systems and core gameplays support and feed each other.
- Write design documents.
- Communicate elements of the game's design to the team.
- Prototype features to answer important design questions.
- Create and maintain features and content using our in-house tools.
- Review the game against the design goals and identify issues and opportunities to improve the player experience.
- Give and take feedback from across the team.
- Collect and use qualitative data (playtest, usability, and customer feedback) and quantitative data (telemetry and analytics) to inform your designs.
Qualifications :
- 2+ years of experience developing video games.
- Familiarity with advanced game engines like Unreal, Unity and others
- Experience working on progression systems and game economies.
- Experience working hands-on with a game engine to implement your designs.
- Knowledge of recent titles and trends in action games and RPGs and the ability to apply insights from them.
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