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Concept Artist

Ubisoft
Chengdu Sichuan cn
3 years ago
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Job Description

Responsibilities

Understanding the art direction provided by the Art director:

o Understand the visual direction of the game set by the AD and communicate it to the team

o Work closely with the Art Director to ensure the artistic direction is maintained across all concepts produced

o Research and gather references related to the game

o Understand the time period, history and setting of the game and implement it

Ensuring the alignment between this art direction and the project deliveries

o Build and maintain good communication/cooperation with team

o Maintain good communication with the art Director to ensure the visual direction of the game is maintained

o Provide good visibility to other for the progress, such as the daily report, meeting recap and JIRA updates

Provide mood paintings/overpaints/sketches/storyboards and modeling references to support the various content teams

o Work with the Producer/leads to establish concept needs for the team

o Create mood paintings to support the LD/GD teams

o Create overpaints to support the Art/LD/GD teams

o Create modeling references for the Art team

Qualifications

Qualifications

o Quality of concepts delivered on the different projects, as judged by team in the respective lead studios.

o Art compliance of concepts produced, according to the lead studios’ Art Director

o Expert usage of required tools

o Adherence to scheduled delivery of work as outlined by the Lead Artist

o Dedication to the team, as judged by Lead Artists, Producers & PA

o Dependency with your leads & colleagues

Additional Information

Good to know
As we aim to build a team who continuously push the boundaries of what’s possible within game development (and because we love to learn and grow from the people around us), we might ask you to do a practical test as a part of the recruitment process.

We look forward to receiving your application and learning more about you.

Company Description

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To find out more, please visit our website: http://www.ubisoftgroup.com or our WeChat account (UBISOFT育碧or 育碧招聘).

育碧成都自2008年建立后已成为中国西部地区主要游戏研发工作室之一,并拥有超过320名员工致力于研发育碧旗下的经典游戏。我们与其他育碧工作室合作研发了多个AAA游戏,如《刺客信条》、《碧海黑帆》及《荣耀战魂》。同时我们也致力于自主研发休闲类游戏,如《疯狂兔子:奇遇派对》以及将多款育碧经典游戏移植到Switch平台。

同时,育碧成都工作室也是研发前沿性技术的领军者,其“Games As A Service (GAAS)” 的理念带领企业不断推陈出新。成都工作室的技术团队开发的产品被运用于育碧旗下众多知名游戏品牌,有效协助研发团队基于科学数据做出准确决策。

想要了解更多,敬请点击http://www.ubisoftgroup.com,或关注我们的微信公众号(“UBISOFT育碧”以及“育碧招聘”)。

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