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Concept Artist (Rabbids Game)
2 years ago
Job Description
Job Description
Working closely with the Art Director, Designers, and 3D Modelling team, participating in the shaping and development of the Level-Art and Level-Design, by following the project artistic style and technical restrictions.
Job Responsibilities
- Generate a multitude of ideas, and sketch convincing environments, and props.
- Create expressive concept art, on par with the quality of the concept art created for the major Ubisoft titles; yet also have the ability to work loosely with line drawings, and basic colour render, to rapidly and efficiently convey an idea.
- Research and collect visual material to help define the visual style, and contents of the game.
- Work closely with Design to consider the gameplay implications, and the overall player experience.
- Work closely to assist the 3D Lead, and Level Artists, to help define and visualise the details within a level.
Qualifications
Qualifications
- Good illustration and storytelling skills, with an eye for perspective, colour, lighting, mood and composition.
- Good sense of form, shape, silhouette, scale and surface materials.
- Adept at understanding a high fantasy Art Direction, to then create new pieces, which fit cohesively with the level.
- Able to work in a fast paced environment, working with individuals on the Design and Level-Art team, to help shape the levels.
- Very good communication skills, teamwork oriented, and pro-active attitude, is essential.
- Must have the initiative and agility, to adapt the work, to efficiently deliver to requirements. Ranging from line sketches, paint-over, basic colour render, or full render, where appropriate.
- Strong use of research and reference material, in support of idea generation, and problem solving.
- Basic knowledge of 3D software packages, and experience employing 3D techniques into a concept workflow, is an advantage.
- Good awareness of 3D art pipelines, and technical constraints related to different game engines, is an advantage.
- Good English communication skills, is an advantage.
Relevant Experience
· 2 - 5 years’ minimum experience in Art or any other relevant experience
· Shipped at least 1 - 2 games as a concept artist.
Additional Information
Perks
We realize it takes world-class people to make world-class games. Apart from a competitive compensation package and a culture that thrives on creativity and individuality, Ubisoft Singapore offers a wide variety of perks including performance based incentives, comprehensive health and benefit packages, tuition reimbursement, flexible working hours, and opportunities for career development and learning.
Next step
Are you excited about creating the unknown? Are you serious about fun? Do you constantly seek out learning opportunities? At Ubisoft Singapore, we are looking for talent who are solution-oriented problem solvers, creative yet open to collaborate, and team players who also thrive in bringing their A-game to work.
If this sounds like you, shoot us your resume and we will invite you for a first chat to find out more about becoming an awesome addition to our team!
Company Description
Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.
Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.
To find out more, please visit our website: http://www.ubisoftgroup.com or our WeChat account (UBISOFT育碧or 育碧招聘).
育碧成都自2008年建立后已成为中国西部地区主要游戏研发工作室之一,并拥有超过320名员工致力于研发育碧旗下的经典游戏。我们与其他育碧工作室合作研发了多个AAA游戏,如《刺客信条》、《碧海黑帆》及《荣耀战魂》。同时我们也致力于自主研发休闲类游戏,如《疯狂兔子:奇遇派对》以及将多款育碧经典游戏移植到Switch平台。
同时,育碧成都工作室也是研发前沿性技术的领军者,其“Games As A Service (GAAS)” 的理念带领企业不断推陈出新。成都工作室的技术团队开发的产品被运用于育碧旗下众多知名游戏品牌,有效协助研发团队基于科学数据做出准确决策。
想要了解更多,敬请点击http://www.ubisoftgroup.com,或关注我们的微信公众号(“UBISOFT育碧”以及“育碧招聘”)。
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