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Software Engineer II
4 years ago
We are EA FUEL, a division of EA Sports crafting high quality mobile sports games and focusing on delivering high-quality, immersive experiences created to fit the lifestyle of mobile gamers. EA Fuel currently operates in Vancouver, British Columbia, Orlando, Florida, and Bucharest, Romania.
We’re now on the hunt for a new Client Engineer to join our team in Vancouver, BC.
Position Overview
As a FUEL Client Engineer, utilizing your strong client technical knowledge and Haxe and C++ as the primary development language, you will be responsible for building new features, enhancing existing ones and troubleshooting issues in the live game.
You will collaborate with producers, designers, and other engineers to design, implement and deliver dynamic live services. You’ll participate in all phases of the software development life cycle and help maintain high quality standards throughout. Your ability to develop user facing systems will help ensure an immersive and enjoyable experience for our mobile gamers.
Responsibilities
- Participate in the technical design and implementation of user facing features and maintain a high quality standard throughout the software development cycle.
- Participate in the planning process providing input into design, estimates and scheduling.
- Investigate and resolve issues during QA testing, pre production, production and from the live environment.
- Interact with the other studio game teams on software integrations, and the Build and Operations team on releases and deployment of feature updates.
- Collaborate with 3rdparty companies on software solutions
- Work with Server and Client engineers to define, hook up and test end-to-end functionality
- Collaborate and contribute within small to medium team of designers, artists and engineers both locally and remotely
- Design, maintain, implement, test and debug code
Requirements
- B.Sc. in Computer Science or related field, or equivalent training and professional experience.
- Hands on coding (C++); requirements gathering and designing new tech
- Ability to understand and work with 3rd party software APIs
- Ability to design, architect and document technical designs for Online multiplayer Game Modes systems
- Experience creating tools, features and engine components
- Profiling and optimizing software components of a game
- Ability to improve process and best practices to achieve targets
- Work with a proprietary engine to develop stable, scalable, efficient and shareable code
- Ability to work independently with minimal supervision and communicate status
- Ability to tackle problems regardless of domain
- Providing high level estimates for technical projects
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