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Cinematic Environment Artist
2 years ago
Crystal Dynamics, a part of the Square Enix family and the studio behind Marvel’s Avengers and the award-winning Tomb Raider franchise, is constantly on the hunt for top-tier gaming talent worldwide. We pride ourselves on attracting and developing the best talent available to concept, create, and contribute to the most exciting projects in gaming. Our 25-plus years of game development experience, as well as our combined AAA games industry pedigree, has established us as one of best studios to work for today.
Benefits for this full-time position include a competitive salary, 100% employer-paid medical, dental, and vision insurance options and plenty of days of paid time-off.
Position Summary
The Cinematic Environment Artist works with Art Director, Lead Artists, and Concept Artists to create stunning, realistic 3D interiors and exteriors, specializing in building cinematic sets. The Cinematic Environment Artist works in tandem with the cinematics team to implement the environments for in-game cut-scenes.
Essential Duties & Responsibilities
- The Environmental Artist is responsible for the “look” and artistic integrity of the cinematic scenes.
- Must know the fundamentals of cutting edge 3d graphics techniques including:
- Authoring physics based spaces, High poly modeling (Maya and Zbrush) Baking Normal Maps from high poly to game res mesh
- Shader manipulation
- Modular construction and assembly techniques
- PBR Shader development experience
- Knowledge of baked and dynamic lighting models, Post Effects, etc.
- Use strong drawing, texturing, and lighting skills and an excellent sense of spatial relations and structural logic, to create visually stunning, atmospheric, effective and efficient 3D models of natural and architectural environments
Essential Requirements
- 4-6 yrs experience in the game development industry on AAA console titles, and at least one shipped title. Able to showcase a powerful portfolio with a similar style to the latest Tomb Raider reboot and Rise of the Tomb Raider.
- Strong spatial sense and an eye for good composition
- Microsoft Word, Maya, ZBrush (preferred) and Photoshop experience
- Architecture or traditional art background, cinematography experience is a plus
SPECIAL NOTE: A portfolio submission is required for this position. Please focus this portfolio on personal contributions to your projects. Please include a shot breakdown specifying what you were directly responsible for creating. Considered portfolios should include the following:
- 10-15 best examples of your work (Maya renders in addition to in-game screen shots or video)
- 3-5 Mesh shots (that show efficiency & good work process)
- 3-5 Texture Sheets including albedo, spec and normal maps (that shows correct use of maps, efficient use of UV space and artistic skill)
- Example of lighting, either cinematic or in-game.
An art test may be administered to showcase your ability to create high quality renders within a deadline.
Crystal Dynamics is an EOE and M/F/D/V employer
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