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Cinematic Designer

Ubisoft
Montreal QC ca
4 years ago
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Job Description

Summary

The cinematics designer is responsible for creating compelling dialogue cut scenes with excellent pacing, camera and character acting inside the game engine, while collaborating with the level design, scriptwriting, animating and programming departments. The ideal candidate should have a strong sense of composition, timing and editing as well as a good understanding of cinematography.

Responsibilities

Create compelling dialogue-based cut scenes with excellent camera, editing, pacing, timing and acting (using animation libraries).

· Communicate and work closely with scriptwriters and Level Designers to translate scripted scenes into cinematics and to balance story with gameplay.

· Follow and maintain pipelines and technical requirements.

· Balance quality with efficiency when working under tight deadlines.

Qualifications

Training

Relevant Experience

Skills and Knowledge

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