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Cinematic Designer

Ubisoft
Quebec City QC ca
1 year ago
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Job Description

The Cinematic Designer is responsible for creating scenes within the game in collaboration with the Lead Cinematic Designer and the Animation, Level Design and Storyboard teams.

Using existing animation components, he/she designs compelling scenes within the game engine, taking into account pacing, camera angles and character acting.

The ideal candidate should have a good sense of how the playable portion (gameplay), core game mechanics, and cinematics interact together to tell a cohesive story (composition, staging, timing, editing).

What you will do:

Qualifications

What you bring to the team:

Additional Information

What to send us

Have access to benefits that make a real difference in your day-to-day life :

Company Description

With a team of more than 500 creative, passionate and innovative talents, Ubisoft Quebec continues to grow and expand. Founded in 2005, the Quebec City studio has carved out a place for itself among the leaders in the video game industry. Involved in several of Ubisoft's flagship franchises, it has acquired solid expertise, positioning it in the development of major AAA games. Involved in the Assassin's Creed franchise since 2010, the Quebec City team has assumed leadership of Assassin's Creed Odyssey, Immortals Fenyx Rising as well as the new crossover stories of Assassin's Creed Odyssey and Valhalla.

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