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Cinematic Designer
2 years ago
Job Description
The Cinematic Designer is responsible for the initial setup and creation of scenes within a game through collaboration with the Cinematic Design Lead, animation, level design and writing teams.
He/she is responsible for creating compelling scenes with excellent pacing, camera and character acting inside the game engine.
The ideal candidate should have a strong sense of how gameplay and cinematics work together to tell a cohesive story, a good understanding of base gameplay pacing and mechanics as well as a good sense of cinematography (composition, staging, timing, editing and character performance).
What you’ll do
- Produce compelling dialogue-based cinematic scenes using animation libraries;
- Communicate and work closely with the Cinematic Design lead, Quest Designers and Writers to translate scripted scenes into cinematics, or to translate written dialogs into branching cinematics in the engine;
- Create in game previsualization to help realize direction;
- Follow and maintain pipelines and technical requirements;
- Balance story with gameplay;
- Validate the cinematics in the game to ensure that the integration of those scenes did not cause any conflicts with the rest of the game;
- Share knowledge and collaborate with technical Leads in order to improve the quality of the tools;
- Balance quality with efficiency when working under tight deadlines;
- Perform any other related tasks.
Qualifications
What you bring
- Good knowledge of cinematography, staging and acting;
- Experience in game engine/editors;
- Basic understanding of narrative causality and logic;
- Quick to adapt to company proprietary softwares;
- Ability to understand and solve problems;
- Excellent communication skills and abilities to work efficiently within a team;
- Ability to work with people from other fields of expertise;
- Well Organized;
- Aware of new technologies and processes related to the industry.
Training:
College Diploma/Degree in cinema, animation, video game development or equivalent.
Experience:
Experience working in the video games or film industry as a Cinematic Designer, Animator, Camera Artist, Video Editor or any similar job.
Experience with character and camera animation in 3D software.
Additional Information
What to send our way
- Your CV, highlighting your education, experience, and skills
- Please feel free to send us a portfolio of your previous work (attach files or send us a link to your personal website).
Ubisoft’s 19,000 team members, working across more than 40 locations around the world, are boundby a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey !
Company Description
With a team of more than 500 talented, innovative and passionate creators, Ubisoft Quebec keeps on growing and continues its ascension. Founded in 2005, the studio has been involved in several key Ubisoft franchises over the years, developing cutting-edge expertise in major AAA game development. Involved in the Assassin's Creed franchise since 2010, the Quebec team recently assumed the leadership of Assassin's Creed Odyssey, the latest installment in the critically acclaimed series. The team has just finished working on a brand new game, Immortals Fenyx Rising.
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