This job might no longer be available.
Character Technical Artist
1 year ago
We are seeking a talented, motivated, and experienced Character Technical Artist to help bring the Core metaverse to life. You will help build exciting stylized avatars and characters for a vast range of games and experiences spanning many themes and genres. Our headquarters are located in San Mateo, CA but this role can be fully remote.
Responsibilities
- Creating and maintaining animation rigs, tools, and workflows.
- Designing and setting up real-time character dynamics (cloth, hair, chains, etc).
- Developing facial rigs using joints and pose assets.
- Working with the animation team to create artist-friendly rigs that satisfy animation and gameplay needs.
- Working with art teams to develop models that meet technical requirements.
- Assisting the animation team in troubleshooting setup and animation problems as they arise.
- Integrating artwork from internal and external sources to game systems including Blueprint Asset content, Data Assets, and Character Parts, for use in the game.
Requirements
- Strong Maya rigging/setup skills.
- Understanding of human and animal anatomy.
- Python and MEL scripting proficiency.
- A minimum of 3 years of production experience in game development.
- Previous experience with UE4 or other AAA game engines.
- Ability to collaborate effectively across disciplines such as art, design and engineering.
- High level of comfort and familiarity with version control and asset management solutions (Perforce, git, etc).
Pluses
- Mobile development experience.
- Experience building Animation State Machines.
- Material graph and Shader writing experience.
- Worked on a live service shipping characters on a cadence.
- Experience optimizing assets for mobile.
- Fluency in NFTs, Crypto, Metaverse.
Create Your Profile — Game companies can contact you with their relevant job openings.