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Character Technical Artist

2K Games
San Mateo CA
7 months ago



Who We Are:

We are dedicated to crafting highly engaging entertainment with a commitment to putting fans first. We aim to be a team of diverse game makers driven by a passion for our art and inspired by a culture of inclusivity to build games that thrill players everywhere. We cherish our studio independence and autonomy, and value the collaborative support of 2K, one of the world’s leading interactive entertainment companies.

We are the newest studio in the Take-Two Interactive family, founded in 2019 and located in the San Francisco Bay Area. Our first effort is to build a multiplayer and multiplatform AAA action game which will thrill a diverse community of gamers and have fun while doing it. We prize our creative autonomy as an independent studio, with both the financial and logistical support of 2K Games publishing.

Who You Are:

We are looking for a tech artist with proven ability to integrate themselves into a AAA team, find areas to improve, and be a self-starter to address the issues. You are the expert in this space, and don’t require hand-holding or micro-management to get the job done: We place a lot of importance on individuals being self-motivated and self-directed.

That being said, our team values strong leadership, management, and you will be fully supported at all times to remove blockages so you can get the job done. We also value growth within your area of expertise and will actively promote your ability to excel within this space.

If you are a senior technical artist with experience on the environment art side, especially those in the mobile and/or AAA game space, we think you will be a great fit and we’d love to hear from you!

What We Need:

We are looking for a Character Technical Artist to drive productivity, innovation, and efficiency in our game. You will assume responsibility as owner over many technical parts of the character-side pipeline. You will not be spoon-fed technical specifications or be stuck maintaining existing tools. Instead, you will be faced with interesting, challenging, evolving problems that require a creative yet disciplined approach. You will work with Technical Art Director, game designers, producers, engineers, artists and more to understand needs, design solutions, and make them a reality.


Let’s talk!

Send your resume via the link below to start the journey.


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