Character TD / Rigger
2 months ago
RSE has our next AAA game in development and we are looking for a Character TD / Rigger with a blend of strong technical skills in rigging, animation, and tools programming as well as a good artistic sense. At Red Storm Technical Artists are challenged to rig, automate processes through tool development, and ensure optimal performance and look in game engines.
- Work directly with Character and Animation teams to define and create the best rigs, tools and workflows for the Character and Animation teams.
- Collaborate with our development partner studios across the world in the development of asset pipelines.
- Create the tools and establish the engine export pipeline for rigging, characters, and animation.
- Be proactive - Work effectively with Animators and Character artists so that they are aware of concerns and issues dealing with animation production.
- Be self-driven - Produce work in an efficient and timely manner, adhering to an agreed-upon schedule.
- Be diligent - Ensure quality of related assets by maintaining responsibility over animations tools and pipeline throughout the projects development including fixing bugs, assigned by project leads.
- Provide support to games in production - Contribute to the success of the team, and the studio, through your personal contribution to the product.
- Provide team/company support - Each team member is expected to provide feedback on ideas, features, game-play, and process.
- Document pipeline and tools development processes Inspire and empower the art team to optimize their processes.
- Extensive knowledge of Python and DCC tools APIs
- Production experience in Motion Builder and Maya
- A minimum of 4 years’ experience designing, creating and supporting complex character and facial rigs
- Experience building tools to improve animation, rigging and / or character pipelines
- Able to own the skinning process for a variety of characters, garments, and gear
- Good understanding of real time animation systems and game console constraints
- Experience using motion capture systems
- Key Frame Animation Experience
- 3D modeling and texturing skills a strong plus
- Strong interpersonal skills-able to interact with team members of different disciplines
- Willingness to observe, absorb and modify own work based on many avenues of artistic criticism
- Deep passion for games as a craft
- Good positive attitude and outlook
Candidates for this position are required to provide samples at the time of application. Web portfolio format is preferred. Any resumes submitted without a portfolio or web link will not be considered.
- Subsidized paid medical and dental insurance for employees and dependents
- Paid life, accidental death & dismemberment, short- and long-term disability insurance
- Paid holidays
- Flexible work schedule
All of your information will be kept confidential according to EEO guidelines.
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