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Character Rigger
4 years ago
Character Rigger
Description
The Character Rigger (Technical Artist) is a liaison between artists and software engineers by developing solutions to assets, tools, and workflows that ensure the desired visual result to be attained. As a contributor, understanding of real-time computation and biomechanics, as it relates to human anatomy, is a must for creating believable skin deformation and control systems. The Technical Artist will work as part of a team and coordinate with supervisors, lead artists, and directors to create and provide content to game teams.
What a Character Rigger does at EA:
- Design complex skeletons, control rigs, secondary animation (fat, jiggle), and skin deformations
- Design, deploy and maintain animation tools, workflows, and pipelines to improve production efficiency
- Implement techniques and process to solve character and animation and deformation challenges as identified by department lead
- Work and collaborate with the essential client partners (Art, Programming, Production)
The next great EA Character Rigger needs:
- 3+ years of technical art/rigging/animation experience with multiple shipped game titles or VFX/feature animation
- Experience with Python, C# or C++ and familiarity with the Maya API (MotionBuilder API experience is a plus)
- Established background in rigging and skinning complex character assets
- Understand animation principles and human anatomy
- Expert in standard industry tools including Maya, Houdini, and MotionBuilder in applicable areas
- Document tools required to educate artists on new tools or workflows.
- A degree in visual effects or technical subject area is preferred.
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