Character Modeler- Blendshape Artist

Electronic Arts
Vancouver British Columbia Canada
8 days ago


EA Create is a collective of content production teams partnering with EA Studios game teams to create outstanding visuals, audio and technology. Our teams comprise of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.

As a BlendShape Artist, you the entire creation process of character heads. This will include working with scan data and photos to create the neutral head and blendshapes to be used in game. EA BlendShape Artists are experienced in human/non-human character modeling of both realistic and stylized characters in Maya, ZBrush and Photoshop. Character models are highly complex and detailed in video games with some characters coming close to 500,000 polygons. The Shape Artist will show an interest in opportunities to improve character creation across multiple teams within EA. You will work directly with the Lead Blendshape Artist, the Art Director and Animation Director to ensure content is meeting the quality bar.


3+ years’ of educational and/or professional experience in modeling and character art

Bachelor's degree or higher or equivalent experience

Strong portfolio in realistic character art. Please provide a link to your portfolio on your resume.

Experience working with Maya, Photoshop, and ZBrush

Experience in prototyping and working with diverse teams consisting of technical artists, artists, and engineers.

Strong knowledge of latest industry-standard tools, workflows, and techniques including physically based rendering.

Demonstrate an expert understanding of human anatomy, proportion, silhouette and topology and how it relates to rendering and deformation.

Strong understanding of motion and how facial features deform under multiple facial expressions and emotion.

Demonstrate an understanding of a broad mix of character-related disciplines such as modeling, texturing, shading, rigging & binding, animation, facial animation, and blend shapes.

Demonstrates the ability to articulate the art direction focus and art reviews through written and verbal communication to internal and external teams.

Demonstrate an expert ability to prepare assets for physical simulations such as cloth, hair.

Demonstrate an excellent ability to interpret 2D reference material and scan data into 3D textured and surfaced models.

Demonstrate an ability to document workflows that will be used by internal and external teams..

Understanding of FACS is helpful

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