This job might no longer be available.
Character FX TD
2 years ago
Why Naughty Dog?
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. We’ve been busy at the Kennel, most recently releasing The Last of Us Part I, a complete and faithful remake of the original game, rebuilt from the ground up and fully optimized for the PlayStation 5 and currently in development for PC. As a part of the Naughty Dog legacy, you’ll be continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse group of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
The Character FX TD is responsible for creating physics-based cloth, hair, and muscle simulations. They will also develop tools and iterate on the Character FX pipeline.
Responsibilities:
- Redefine the cloth/hair/muscle pipeline to handle complex simulation in a real time environment
- Work with graphics programmers to translate simulation from traditional dccs to realtime solutions
- Design robust and flexible workflows to handle large numbers of assets in clear and intuitive ways
- Develop and maintain tools to assist in the creation of simulated assets
- Collaborate with rigging and animation teams to understand simulation requirements for cinematics and gameplay scenarios
- Build simulated assets for use in game and audit efficacy of pipeline and tools developed
- Design creative solutions for scenes that require unique deformation and one-off rigs
Requirements & Skills:
- Expert understanding of simulation across a variety of platforms (i.e. Ziva, Houdini, Qualoth, Maya, Syflex, etc.)
- Expert understanding of Python
- Ability to take initiative and work independently
- Portfolio with examples of current high quality character FX and underlying techniques
- Experience with developing pipelines, tools, and plug-ins to streamline simulated asset creation
- Expert-level character FX experience in film and/or game production
Bonus Skills:
- Knowledge of Maya API
- Understanding of C++
- Solid understanding of Linear Algebra and 3D Math
- Experience with writing physics systems
As part of the Naughty Dog application process, candidates should expect to be given a technical interview and may be asked to complete an art test.
#LI-CD
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role may be eligible for bonus and SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products.
Please note depending on employment type these benefits may vary.
The estimated base pay range for this role is listed below.
$88,700 — $133,100 USD
Create Your Profile — Game companies can contact you with their relevant job openings.