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Character Artist
1 year ago
Work Location: Hybrid/Remote
Position Type: Contract, 18 months (high potential for extension)
Location: Vancouver
Our multinational gaming client is looking for a Character Artist for their team.
We are seeking a highly creative and motivated Character Artist. In this position, you will be expected to help deliver high-quality character assets for projects. You will also be expected to help develop technical best practices for the development of our character tools, pipelines, and systems.
This is a full-time 18-month contract opportunity located in Vancouver and can be local to Vancouver or willing to work PST hours in Canada.
Responsibilities
- Adhere to the Character Modeling quality bar set by the Art Director and Lead Character Artist.
- Work with the Character Art team to achieve key milestones and deliverables.
- Actively accepts feedback from the Art Director and Lead Character Artist.
- Work with the Lead Character Artist to ensure consistency between the vision and implementation of game character assets.
- Collaborate with the Lead Character Artist and technical teams to develop run-time game character procedures & pipelines.
- Makes a significant, direct contribution to the creation of character art.
- Works towards established production deadlines.
Qualifications
- Must have 3-5+ years of experience in video games.
- Film/television or equivalent experience will be considered.
- Art-related degree and/or comparable professional experience.
- Exceptional visual and technical understanding in sculpting, 3D modelling & texturing (both high- & low-resolution characters), and creating “game-ready” characters.
- Experience and/or education in sculpting and drawing realistic organic forms with an emphasis on human, biped, and quadruped shapes.
- Excellent anatomical understanding.
- Experience creating both humans and creatures.
- Proficient in Maya.
- Zbrush proficiency is a must.
- Experience with Substance Painter is a must.
- Experience with Unreal Engine is a big plus.
- Self-motivated and directed.
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