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Character Artist
3 years ago
Job Description
Your role
A new multiplatform Ubisoft AAA project is currently seeking a full-time Senior Character Artist, based in our Chengdu studio. We are looking for a passionate, detail-oriented and experienced talent.
This person will anticipate and find solutions to problems that may occur within the team and strive to have an effective character art workflow for production.
What you will do
• Leading the development of high-quality AAA characters
• Creation and maintenance of a prospering art culture and technical guidance within the Character Art Team, through training, mentoring, and reviewing assets for quality
• Ensuring a productive internal workflow and beneficial relationships with external partners
• Prioritizing and managing the Character Art Team’s tasks to ensure that deliverables are completed on time and to specifications through stand-ups and synchronization meetings to communicate vision and needs with other teams
• Organizing work and backlog using project management/ planning tools i.e. Jira
• Working together with producers, leads, directors and external teams to push project quality
• Balancing quality and efficiency of character work to reach the best results within given time frames
你的职责
育碧成都工作室目前正在为一个新的多平台育碧AAA项目招募全职高级角色美术师。我们正在寻找一位具有热情,注重细节和经验丰富的人才。高级角色美术师需要具备预见并找到团队中可能出现的问题与提供解决方案的能力,并力争为游戏生产制定一个有效的角色美术工作流程。
你的日常工作
主导开发优质AAA角色
通过培训、指导和审查质量,为角色美术团队创建和维护多元的美术文化和技术指导
确保高效的内部工作流程,保持与外部合作伙伴的良好关系
优先处理和管理角色美术团队的任务,通过站立会议和同步会议与其他团队交流愿景和需求,确保交付成果按时完成
熟悉项目管理和计划工具(例如Jira) 组织工作和待办事项
与制作人,主管等和外部团队一起合作,推动和提高项目质量
平衡角色制作的质量和效率,在预设的时间框架内达到最好的结果
Qualifications
What you should be equipped with
• 5+ years game industry production experience
• Multiple shipped AAA titles
• Working knowledge of Autodesk Maya 2016, Autodesk 3ds max 2014, Adobe Photoshop CC, and/or other modelling, rigging, material and texture creation tools
• Experience with next gen game development and physically based rendering expertise
• Written English is required but oral English is a plus
Bonus points
• Knowledge of additional software such as Substance Painter, Marvelous Designer is a plus
• Experience as lead is a plus
• Proactive and initiative mindset is needed
你需要具备
5年以上游戏行业生产经验
发行过多款AAA级游戏
精通Autodesk Maya 2016, Autodesk 3ds max 2014, Adobe Photoshop CC,以及其他建模,绑定,材质和贴图创建工具
具有次时代游戏开发经验,和基于物理渲染的专长
具备良好的书面英文能力(口语为加分项)
你的加分项
熟悉其他软件如Substance Painter, Marvelous Designer
有领导经验者优先
具备积极主动的心态
Company Description
Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.
Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.
To find out more, please visit our website: http://www.ubisoftgroup.com or our WeChat account (UBISOFT育碧or 育碧招聘).
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