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Character Artist

Pipeworks
Eugene, OR, United States
3 years ago
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Position Purpose

The Character Artist will work closely with the Art Lead to support various projects on their character design, modeling, and texturing needs with styles ranging from cartoony to realistic.

Essential J ob Functions

  • Create character models and textures per project needs

• Investigate and test optimal approaches for each platform that hit the highest quality within the given project requirements

• Understand what the Art Lead requires for the project then research, develop , and implement solutions in engine

• Research current techniques used and utilize most relevant processes

  • Help the art team find answers to difficult problems.

Qualifications/Skills Sets

  • At least 1-2 years of experience in a similar role
  • Understanding of Maya and/or Max
  • Unity experience is a must; Unreal familiarity a benefit
  • Ability to create character textures within tools such as Substance Designer
  • Ability to create and work off o f complete and incomplete character concepts
  • Ability to assess suggestions and come up with creative solutions
  • Ability to w ork with others on defining the character pipeline that may or may not rely on an in-game character editor
  • Possess an u nderstand ing of how animators will work with the character to make strong modeling choices
  • Ability to w ork closely with technical art ists to develop new or improved techniques to improve visual quality
  • Ability to keep a clear and consistent schedule.
  • Ability to w ork with Tech Art ists to find solutions for elements such as hair and cloth
  • Strong communication skills
  • Ability to provide estimates for project planning
  • Possess and u nderstanding of bug fixing and investigation

Preferred Qualifications

  • Ability to use Zbrush or Mudbox
  • Ability to rig and weight a character model
  • Ability to concept character art

Demonstrated Ability To

  • Make strong visually impactful character art and push the envelope when needed
  • Work in a n organized way
  • Work effectively with other artists and engineers to achieve project goals
  • Solve problems to the benefit of the project/team

Education & Experience Required

Any degree or certification in Art or equivalent work experience.

Materials Required

Candidate should provide portfolio of art that they have created or directed and a resume detailing the projects/studios that they have been a part of.

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