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Character Artist

Epic Games
Shanghai, China China
4 years ago
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Epic Games is searching for an experienced Character Modeler to collaborate with the art team to develop heroes and enemies for multiple games (Paragon, Fortnite, Spyjinx and Unreal Tournament).In this role you will create top-quality characters for use in our game's, cinematics, and marketing material.

The person in this role will be responsible for the following:
● Create characters, enemies, and weapons based on concept art or reference photos
● Collaborate with the art director and concept artists to set the visual style and quality bar
● Ability to build clean highly animate-able topology
● Ability to give and receive feedback with concept artists and character artists
● Be forward thinking and have the ability to help the team refine our technical pipelines so we can continue to push the boundaries of real-time character performance

The ideal candidate will have a mix of the qualifications below:
● Ability to create believable characters that are full of life and personality
● Ability to create high-poly and low-poly models as well as textures
● Intimate knowledge of human anatomy and form
● The ability to adapt to and innovate new styles and techniques
● Strong organic modeling skills (human faces, clothing, believable creatures)
● Strong hard-surface modeling skills (armor, weapons)
● Knowledge of major 3D software packages (Maya, Max, or Modo, and ZBrush)
● Shipped game title experience
● Experience with outsourcing
● Experience managing content and developing pipelines
● Experience painting textures in Photoshop, from hand or based on texture reference
● Experience tuning (or creating) surface shaders for real-time rendered characters
● Experience with skin weighting, rigging, and animation

If you’d like to be part of building a visually stunning games we’d love to hear from you. Please submit your resume with a portfolio and we’ll be in touch soon.

This is going to be Epic!

角色建模师

Epic Games, 获得诸多奖项,并制作战争机器系列,虚幻竞技场系列,无尽之剑系列等游戏,并开发虚幻引擎的美国游戏工作室,正在寻找拥有天赋的角色模型师来一起参与新游戏的研发。如果你有令人兴奋的游戏中的角色建模作品,就朝我们扔过来吧!

职责:
● 根据原画设计或照片创建角色/敌人/武器模型。
● 与艺术总监和原画设计师协作制定视觉风格及质量标准。
● 有能力创建干净及可高度动画的拓扑模型结构。
● 能够给出或接受原画设计师及角色设计师反馈意见。
● 有独特的眼光,并有能力帮助团队制定技术流程,以提高游戏中实时角色的表现性能。

职位要求:
● 有能力创建具有说服力的生动的有个性的角色。
● 有能力创建角色高模,低模以及相关材质。
● 对于人体解剖学及结构有深刻理解。
● 有能力很快适应或创造新的风格或技术。
● 非常强的有机体建模技能(人脸,衣服,生物)。
● 非常强的硬表面建模技能(装甲,武器等)。
● 熟练掌握主流3D软件(Maya, Max, Modo, Zbrush等)。
● 有已发售/上线游戏产品制作经验。
● 请递交一份英语版简历。
● 有外包制作或管理经验。
● 有内容及开发流程管理的经验。
● 有利用手绘或参考材质进行材质绘画及创建的经验(使用photoshop)。
● 有为实时渲染的角色制作或调整表面材质shader的经验。
● 有骨骼绑定,设定权重,动画的经验。

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