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Character Artist

Electronic Arts
Vancouver British Columbia Canada
3 years ago
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Apex Legends: RFT - OS Artist - Characters

EA Create is a collective of content production teams partnering with EA Studios game teams to deliver outstanding visuals, audio and technology. Our teams comprise of exceptional artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, creatively driven through collaboration, culture and craft.

Building everything from head to toe, the EA Create Characters team has built, sculpted and scanned 1000’s of characters and the wardrobes both photorealistic and stylized.

The OS Artist is a creative role that will work with both internal and external teams to achieve visual excellence for the content and experiences that we create for Apex Legends.

EA expects and needs our external partners to be able to achieve the same quality as our internal teams. It is the role of this OS Artist to support these efforts by providing support and partnering with the OS Art Lead, External Development AD, team leads and TA’s to help push quality and innovation, and to help drive process, tools and training for our external partners.

Role Responsibilities:

• Content reviews and feedback, ensuring content quality meets or exceeds targets
• Finalizing content to ensure quality requirements are met - on an as needed basis
• Integration of external content into the game engine
• Creation of character briefs and packages
• Participate in relevant art review meetings
• As needed - the ability to travel to partner studios or OS vendors on multi-week visits to kick off the engagement, train external artists, and to learn from and collaborate with the game team
• Working with multiple studio Art Directors and leads to understand the content vision, direction, and quality expectations

Who You Are:

• Intermediate artist with Lead Art aspirations and ideally 3 to 5 years 3D production experience in Character asset work (Hard Surface knowledge is also a benefit)
• Understanding of industry standard 3D applications and general workflows Example: Maya, Zbrush, Substance Painter - High poly, Low poly, UV and texturing practices
• Able to understand WGLL (What Good Looks Like) from a Respawn perspective on the Art Direction and Design
• Great communication skills with people within the studios and multiple locations
• Able to quickly learn EA Create best practices - including providing feedback in Shotgun
• Able to effectively set up briefs and organize packages for external partners
• Able to provide feedback for not only characters, but also some hard surface related work
• Able to adapt to new engine and integrate content
• Able to travel domestically and internationally
• Above all, we need someone who has a positive attitude and works well with others, as this will be a heavily collaborative role
• Familiarity with full production from concept ideation through final modeling and integration is a plus

What’s in it for you? Glad you asked!

We realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off creativity and individuality. We love to celebrate our great perks like comprehensive health and benefit packages, tuition reimbursement, RRSP with company match - and of course, free video games and more!

More about our location: http://careers.ea.com/our-locations/burnaby-eac

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