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Character Artist (Temporary Full Time) – AAA
4 years ago
Character Artist ( Temporary Full Time ) – AAA
We are looking for a talented and experienced Character Artist to join an established, experienced team of developers working on a AAA first person shooter in development at EA Vancouver. This is an opportunity to join a veteran team and help craft the vision and execution of a compelling, innovative and immersive experience.
T he Team:
Create Art is a highly engaged content creation team within EA Studios. We are creatively driven and focused on high end visual production across multiple genres and art styles. Our art studios are in Vancouver, Orlando, Guildford, Gothenburg, and Shanghai. Collaborating directly with our game team partners we share a unified passion for creating amazing experiences, and industry leading visuals. We are adventurous and creative. We are courageous and we take chances. We seek pioneers who cut new paths and conquer challenges with fierce determination
What a Character Artist does at EA:
The character artist is a critical role in video game creation. T hey are responsible for creating the cast of characters to populate the rich universe of the AAA action title . A character a rtist should be a dynamic and efficient modeler with exceptional sculpting and texturing skills – able to create best in class content along with an imagination that is constant ly in motion. Someone who can create amazing models based on 2D concept art or 3D concept models.
The next great Character Artist also needs:
- 4+ years of experience in videogames. Film and television would also be considered.
- Proven production experience with character creation
- Excellent creature and human anatomical understanding.
- Exceptional sculpting, texturing and game-ready asset creation abilities.
- Advanced understanding of PBR materials and shaders.
- A demonstrated ability for understanding clothing and cloth materials.
- Ability to work in a team and take direction in a constructive fashion.
- Knowledge of high fidelity modeling techniques, along with high-poly to low-poly surface/detail baking
- Expert knowledge of Maya, Max, Modo, or similar 3D modeling software
- Knowledge of PBR texture/material workflows
- Experience working with content driven game engines (e.g. Unreal, Frostbite, Unity) is an advantage
- Ability to visualize in three dimensions and work from limited reference material/concept art
- Ability to convey a sense of ‘story’ and character in a game asset – taking into account age, weathering and context etc.
- Strong sense of proportion and composition with a superior eye for surface, colour , and detail
- Ability to ramp quickly with proprietary tools
- Experience in cloth simulation is a desired skillset
- Experience in hard surface modeling is a benefit
Portfolio Requirements:
- Character modeli ng and texturing
- UV layout and all the maps used
- Assets surfaced using 3D paint software, e.g. Substance Painter / Mari
- Examples to demonstrate understanding of physically based material properties
- stylized based assets are a plus
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