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Character Artist - SENIOR
3 years ago
Job Description
What you’ll do
- Collaborate with the art and narrative teams to understand the game’s creative and artistic visions.
- Study concept art & narrative guidelines and research your own references to prototype character features (face, physique, clothing, etc.).
- Develop and polish your character art throughout the 3D pipeline (modelling, sculpting, texturing, retopologizing, UV unwrapping, etc.).
- Find balance between artistic aspects and technical constraints to achieve aesthetic quality and technical functionality.
- Partner with riggers and animators to make characters move believably.
- Adapt your work based on feedback from play testers and interdependent teams.
Qualifications
What you bring
- A college diploma in 3D Modelling, Fine Art, or equivalent (undergraduate degree an asset)
- At least 5 years of experience in modelling, texturing, or other related experience
- Knowledge of 2D art tools (e.g. Photoshop) and 3D software (3DS Max, Maya, Substance Painter, Marvelous Designer, and ZBrush) *
- Solid understanding of topology, materials, textures, proportion, and anatomy + animation and game limitations (poly count, memory, etc.)
- A highly creative, collaborative, and innovative spirit
- Excellent communication and interpersonal skills
- Motivation to reach out for feedback and adapt to it
*Knowledge of 3D scanning and optimization techniques, a huge plus
Additional Information
What to send our way
Your CV, highlighting your education, experience, and skills
A portfolio of your best 3D work – especially the transition of a 2D design into a 3D character! Attach images or send us a link to your personal website or online portfolio.
Company Description
Ubisoft Québec is a leader in the video game industry and is located in the heart of Quebec City’s Saint-Roch neighbourhood. Involved in many of Ubisoft’s flagship franchises, the studio gained a strong expertise, leading to its implication in the development of AAA games. The 500 talented people are united by the desire of pushing boundaries, building high quality worlds and creating memorable gaming experiences. After collaborating on Assassin’s Creed since 2010, the Quebec team has successfully assumed the leadership of Assassin’s Creed Odyssey and is now working on Gods N Monsters, which is scheduled for release in 2020.
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