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Technical Artist
4 years ago
Wargaming is looking for a Technical Artist to work on an unannounced project on Unreal Engine.
What are we looking for?
- 2+ years working in the position of Tech Artist in the gaming industry
- Solid understanding of lighting, particle systems, post-processes, material setup, physics and general workflows inside UE4
- At least 1 years of experience in gaming industry working with blueprints in Unreal Engine
- Proficient scripting and/or programming in python or C++
- Understanding optimization challenges and having the ability to use and share techniques to overcome those challenges
- Identifying bottlenecks and limitations in the pipeline and tools and development
- Documenting recommendations to improve limitations in pipeline and tools
- Understanding of PBR materials, knowledge of current gen-technologies for working with graphics and application in game development
- Experience with software packages for modeling / baking / texturing (Maya, 3D Max, Substance Designer / Painter, Blender, Photoshop, ZBrush or analogues)
- Ability to create 3D game assets with subsequent implementation / configuration in Unreal Engine
What additional skills will help you stand out?
- Experience working in games as a VFX artist
- Experience with animation blueprints, locomotion and state machine
About Wargaming:
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Delivering legendary games since 1998, Wargaming has grown to become one of the leaders in the free-to-play MMO gaming industry with 4500+ employees and more than 20 offices globally. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms, including the massively popular World of Tanks and World of Warships.
Working in our company means always having interesting challenges and gaining valuable experience while working with top-class experts.
Take your place among our passionate and experienced team and bring out the best in yourself at Wargaming!
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