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CCC Designer
2 years ago
Job Description
- Creating, pitching, and prototyping gameplay ideas for core character combat, including player inputs, player character movement, and behavior in and out of combat, cover to cover movement and behavior, hit impacts and player feedback, weapon and items handling, the behavior of abilities that include movement and cast animations
- Implementing player character with animations and behavior using animation blueprints, montages, visual effects & sound effects using various scripting systems in relationship between gameplay elements within the level and the overall game and all of the ways the player can respond to each gameplay element
- Creating designs documents, content briefs, system outlines, and other means of sharing all the necessary information with involved teams
- Full ownership of the produced function - from conceptual and paper design, through the prototyping phase, scripting, iteration, debugging, optimization - until delivery of the game.
- Conducting playtest sessions for involved developers (level designers, artists, animators, and programmers) to discuss and improve implemented prototypes
- Collaborating with multiple disciplines, ensuring the correct partners are involved and informed throughout the development process
- Remaining current on industry trends, including new game genres, new game design methods and techniques, and trending audio-visual excellence
Qualifications
- Excellent knowledge of Unreal Engine 4
- At least 6+ years of experience in the production of games for consoles and PC
- 4+ years of experience shipping AAA TPP / shooters /cover shooters titles in combat or systems design roles
- At least 1 shipped title in the role, with a history of successful features
- Demonstrated ability to communicate and align design vision with internal partners and the target audience
- Exceptional ability to conceptualize, pitch, and implement game systems and features using various tools, technology, and visual language
- A clear understanding of creative and game development processes
- Extensive experience with online action games
- Strong verbal and written communication skills in English
- High work ethic and self-motivation
- Passion for Games
- Excellent communication skills
Nice to have
- Familiarity with scripting languages and a strong foundation in math
- Deep understanding of systems design, player psychology, and emerging industry trends
- Experience with versatile game development tools such as Unity and Unreal
Additional Information
What we offer
- A competitive salary and performance-based bonuses
- Personal development opportunities and the possibility to work in a multicultural environment
- Work in a creative team with people full of passion for what they do
- Private health care including dental treatment & MultiSport card
- Business trips and integration events
- Comprehensive assistance in relocation
- Fresh fruits, snacks, and beverages for everyone in the office
- Free library with a wide range of games and books
- In-company English language classes and Polish lessons for foreigners
- An informal atmosphere, no dress code, no unwanted formalities
Company Description
People Can Fly is one of the leading Polish gaming studios and a globally operating AAA game developer that made its mark on the action shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgement and Outriders. We are also one of the most experienced Unreal Engine studios in the world. We have gained a vast know-how as a part of Epic Games family and we have developed our unique, trademark approach to the engine as an independent studio. We are rapidly growing, ambitious company looking for the most promising talents working in the game industry.
In December 2020 studios’ holding company PCF Group S.A. debuted as a public company on the Warsaw Stock Exchange. Over the last 5 years, our studios have grown up from 40 to over 350 people, whom we affectionately call ‘Aviators’. In addition to our headquarters in Warsaw, we have studios located in Poland (Lodz and Rzeszow), the UK (Newcastle), the US (New York and Chicago), and Canada (Montreal) – with plans to expand even further in near future! Recently, our family was extended with a newly formed partnership with Game On, a creative motion capture, animation, and audio studio with a portfolio of AAA collaborations.
To foster the creative process, we make sure that our culture stays informal, whilst direct
communication and a quick decision-making process really matter. As a PCF aviator, you will have a real impact on the games we’re working on. We also offer access to solid know-how, creative resources, and constructive feedback at every stage of development. Our modus operandi is based on staying dynamic, evolving in sync with gaming industry trends and focusing on delivering creative solutions in any circumstances.
During the pandemic, we have successfully transitioned to a remote work model, and we aim to develop it further and keep this option available to most of our employees. And with millions of players embracing our recent hit, Outriders, we can guarantee that you will work on the projects with true impact on the whole gaming community.
Project Gemini is a yet unannounced AAA game developed with Square Enix – the publisher of our recent AAA title, Outriders. The game development involves primarily our Europe based teams.
Take flight on this amazing journey with us and spread your wings in the game industry!
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