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CCC Designer
3 years ago
Job Description
- Creating, pitching, and prototyping gameplay ideas for core character combat, including player inputs, player character movement, and behavior in and out of combat, cover to cover movement and behavior, hit impacts and player feedback, weapon and items handling, the behavior of abilities that include movement and cast animations
- Implementing player character with animations and behavior using animation blueprints, montages, visual effects & sound effects using various scripting systems in relationship between gameplay elements within the level and the overall game and all of the ways the player can respond to each gameplay element
- Creating designs documents, content briefs, system outlines, and other means of sharing all the necessary information with involved teams
- Full ownership of the produced function - from conceptual and paper design, through the prototyping phase, scripting, iteration, debugging, optimization - until delivery of the game.
- Conducting playtest sessions for involved developers (level designers, artists, animators, and programmers) to discuss and improve implemented prototypes
- Collaborating with multiple disciplines, ensuring the correct partners are involved and informed throughout the development process
- Remaining current on industry trends, including new game genres, new game design methods and techniques, and trending audio-visual excellence
Qualifications
- Excellent knowledge of Unreal Engine 4
- At least 6+ years of experience in the production of games for consoles and PC
- 4+ years of experience shipping AAA TPP / shooters /cover shooters titles in combat or systems design roles
- At least 1 shipped title in the role, with a history of successful features
- Demonstrated ability to communicate and align design vision with internal partners and the target audience
- Exceptional ability to conceptualize, pitch, and implement game systems and features using various tools, technology, and visual language
- A clear understanding of creative and game development processes
- Extensive experience with online action games
- Strong verbal and written communication skills in English
- High work ethic and self-motivation
- Passion for Games
- Excellent communication skills
Nice to have
- Familiarity with scripting languages and a strong foundation in math
- Deep understanding of systems design, player psychology, and emerging industry trends
- Experience with versatile game development tools such as Unity and Unreal
Additional Information
What we offer
- A competitive salary and performance-based bonuses
- Personal development opportunities and the possibility to work in a multicultural environment
- Work in a creative team with people full of passion for what they do
- Private health care including dental treatment & MultiSport card
- Business trips and integration events
- Comprehensive assistance in relocation
- Fresh fruits, snacks, and beverages for everyone in the office
- Free library with a wide range of games and books
- In-company English language classes and Polish lessons for foreigners
- An informal atmosphere, no dress code, no unwanted formalities
Company Description
People Can Fly is one of the leading and most experienced Unreal Engine studios in the world. We took off in 2002 and since then, we have never slowed down. We made our mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, and Gears of War: Judgement. After being part of the Epic Games family, our desire to stay free and create on our own terms eventually made us independent.
Over the years our studio has grown from 40 to nearly 300 people, whom we affectionately call ‘aviators’, located across the globe. You’ll now find us not only in Poland but also in the United Kingdom, the United States, and Canada. Our world-class creative teams are currently working on two exciting AAA projects - Outriders and a brand new action-adventure title.
We make great games and this is why freedom and ownership stay at the center of everything we do. We make sure that our culture stays informal, whilst direct communication and a quick decision-making process really matter. As a PCF aviator, you’ll have a real impact on the games we’re working on. You’ll also receive access to our solid know-how, creative resources, and constructive feedback at every stage of development. We want to embrace your contribution!
This is a unique moment in our history. Take flight on this amazing journey with us and become a part of something truly special!
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