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C++ Software Engineer - UI - Criterion

Electronic Arts
Guildford England United Kingdom
2 years ago
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This is a 12 Month Contract

We're Criterion, and we love making games!

For more than fifteen years we've entertained millions of players around the world with our award-winning games. Our experienced people have expressed their passion for phenomenal game feel, AAA audiovisual quality, and technical innovation in the Burnout & Need for Speed series and in Battlefield 1, Star Wars X-Wing VR, Starfighter Assault, Arcade for Star Wars Battlefront II and Firestorm for Battlefield V.

We believe that healthy, engaged teams make great games, so we place enormous value on collaboration, fresh ideas, and unique perspectives. We'd love to hear yours! Crunch doesn't help make a better game. We don't do it. For the past three years, we are very proud to have been recognised by gamesindustry.biz as one of the best places to work in the UK. Let's talk about how you would be a part of it.

Responsibilities

We're looking for an engineer to join our experienced User Interface Team. Our UI/UX team oversees the presentation and framing of the game, building all the menus and in-game feedback systems, and connecting the game's features together into a consistent and exciting experience for our players. You'll work on things like extending our car customization flows, generating maps, implementing new rendering techniques for our HUD elements, improving workflows, and bringing it all together to achieve a bold and stimulating vision.

The Software Engineers teamwork with our artists, designers, and scripters to guarantee that they have the tools needed to build content, improve to ensure that the end result runs smoothly, and bring the best possible game into our player's hands. Criterion works in cross-discipline groups so you can also expect to work with people in other areas such as our audio, online, and gameplay teams, building on and adding to the technology used by other leading EA titles.

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