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Software Engineer

Electronic Arts
Austin Texas United States
3 years ago
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EA has thousands of creators worldwide so every tool you write, every optimization you apply, and every problem you solve has wide, positive impacts. You will develop an in-depth understanding of product designs, work with teams to create solutions to numerous workflow issues, and will think laterally to identify requirements, roadblocks, or efficiencies that your partners may not consider.

Being a Software Engineer for EA is more than just coding – it’s about supporting and growing with your peers. As an essential and unique part of the team, you will create and deploy tooling where yesterday’s best practices are not necessarily tomorrow’s solutions. You will debug problems, breathe new life into technical dead-ends, and work with the rest of the team team to ensure our features run smoothly and work effectively.

You will report to and work with a central team within EA that focuses on providing tooling for our many game teams. These tools include code line stability testing tools, tools that work with systems for large-scale play tests, tool and code distribution, and tooling to discover undetected defects. These are used by thousands of developers and creators daily, so quality is extremely important for our continued success.

Our small agile team has developers in Vancouver, Austin, Montreal and Galway, and we work with game teams across many more locations.

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