This job might no longer be available.
C++ Software Engineer - Release - DICE
2 years ago
We are DICE
DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the creative game Mirror's Edge.
As a Release Engineer, you will help establish new policies, improving process and culture to reach better quality. You will be part of a team delivering the technology toolchain for DICE game teams. Release Engineers respond to issues from game teams by gathering and analyzing data from different sources to help identify and fix defects, and implement tools to improve the efficiency of software development and testing to improve the product quality.
The Build team is a newly formed group part of the EA studios. Ensuring build quality requires broad knowledge, to jump on unfamiliar code written in C++, C#, Groovy or Python and use autotest results and source control history. You will need to be able to understand the full toolchain to produce a game, and of working with other engineering teams to develop parts of the toolchain.
Typical Daily activities:
- Develop tools that help productivity of the game teams, by defining Goals
- Improve the build production toolchain
- Integrate code from development branch to release branch
- React to continuous integration alerts and dispatch to the appropriate team
Requirements:
- Previous experiences in Release Engineer discipline or multiple Engineering disciplines in game software development
- Generalist with 2+ years of professional experience in C++
- Experience debugging code and finding defects
Create Your Profile — Game companies can contact you with their relevant job openings.