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Software Engineer

Electronic Arts
Guildford England United Kingdom
2 years ago
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We’re Criterion, and we love making games!

For more than fifteen years we’ve entertained millions of players around the world with our award-winning games. Our accomplished people have expressed their passion for outstanding game feel, AAA audiovisual quality, and technical innovation in the Burnout and Need for Speed series and more recently in Battlefield 1, Star Wars X-Wing VR, Starfighter Assault, and Arcade for Star Wars Battlefront II and Firestorm for Battlefield V.

We believe that healthy, engaged teams make great games, so we place enormous value on collaboration, fresh ideas, and unique perspectives. We’d love to hear yours! Crunch doesn’t help make a better game. Instead, we work together in tightly knit teams with a strong emphasis on the player experience. For the past three years, we are very proud to have been recognized by gamesindustry.biz as one of the best places to work in the UK. Let’s talk about how you could be a part of it.

The Challenge Ahead:

Criterion Games demands a world-class team of developers and is currently looking for a Software Engineer to join our gameplay team. We’re looking for someone who can contribute to the design process and help turn the output into reality in the fast-paced world of Need For Speed.

What a Gameplay Software Engineer does at Criterion:

The successful engineer will primarily work alongside Criterion’s design and engineering teams in a structured, iterative process - taking a hands-on role in creating, developing, and implementing technologies all about visceral, player-first fun. The work is varied and ranges from second-to-second mechanics such as crashing and battling of vehicles, to the more tech-heavy implementation of systems such as progression.

Some systems may need to scale to our huge open worlds or increase online player counts. Our best technologies last for many games, allowing us to build on them for the future.

You Will:

You Need:

Bonus Points For:

We thought you might also want to know more about our studio and location:

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