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C++ Software Engineer (Contract)

Electronic Arts
Toronto Ontario Canada
1 year ago
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Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team develops creative engine features and the latest tools that let our game makers create stunning games. We're honored to have thousands of game developers worldwide using Frostbite as they create some of the industry's best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite.

The Frostbite Engine group in EA is looking for a Procedural C++ Software Engineer

Responsibilities:

The mission of the Procedural team is to develop state-of-the-art procedural technologies into Frostbite to help game teams around the world build bigger and better games.

Reporting to the Engineering Manager, you will work on procedural tools and workflows ranging from mesh processing to world editor and DCC integration.

You will build high-quality code, review code and designs written by other software engineers, and work with game teams to help them improve existing and develop new technologies.

Qualifications:

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