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C++ Engine Programmer Ubisoft Technology Group
3 years ago
Job Description
The main tasks of a Tools Specialist are to:
- Actively participate in the design and evolution of tools and API according to the team’s roadmap
- Develop, integrate and build tests for those tools
- Ensure clear and structured programming, keeping performance, maintenance and compatibility requirements in mind
- Suggest improvements whenever necessary by designing and implementing new systems
- Collaborate with and offer support to the game development teams to help integrate the SKD and tools in their production pipeline and optimize the performance
- Correct the bugs determined by other working units and the quality control team
- Document the work to transfer knowledge and enable users (other programmers and team members from other working units) to understand how to use the new systems and features
The work is done following the SCRUM methodology.
Qualifications
Requirements
- Highly experienced in C++ programming
- Good knowledge of algorithms and OOP
- 3D math skills
- Knowledge of (game) physics will be a plus
- Good knowledge of C# and WPF will be a plus
- Previous experience working on game consoles will be a plus
Personal qualities
- Results driven, focused on delivering quality work
- Ability to work as part of a team with excellent communication & interpersonal skills
- Very good problem solving & troubleshooting skills
- Strong analytical and synthesis skills
- Attention to details
- Pro-active and self-motivated
- Fast learner
- Bachelor’s degree in computer science or computer engineering or equivalent
- Good spoken/written English
Additional Information
Ubisoft offers
- International AAA game projects
- Access to cutting-edge hardware
- Experience using hottest internally developed game engines
- Proficient and fun-to-work-with colleagues
- Opportunity to travel abroad
- Medical / Life insurance
- English / French courses
- Long-term employment with 20 working-days paid vacation
Ubisoft is committed to enriching players’ lives with original and memorable gaming experience. We create worlds where people can express themselves, explore and discover new possibilities.
Are you looking to work with enthusiastic experts who are tackling game-changing challenges in entertainment and beyond? At Ubisoft, we offer an open environment where bright ideas are given a chance to shine and everyone is eager to share knowledge.
Challenge accepted?
Company Description
Ubisoft is one of the leaders in entertainment, with a rich portfolio of well-known brands worldwide. In Ukraine Ubisoft has two studios, Ubisoft Kyiv and Ubisoft Odesa, which focus on strengthening Ubisoft's presence on all platforms, with the main expertize in PC. Ubisoft Kyiv was established in 2008 and is one of the biggest GameDev studios in Ukraine that collaborated on blockbusters like Assassin's Creed®, Far Cry®, Steep®, Watch Dogs®, Trials®, Rainbow Six®, Ghost Recon ® and more. Ubisoft Odesa was opened in March 2018 and takes part in the development of Ubisoft’s world-known franchises.
The Technology Group is the primary technology partner of game production teams. We develop tools, middleware and online solutions used in Ubisoft games. We also provide advisory services to production teams that request an external viewpoint on challenges for which we have the necessary technical expertise.
Job description
Reporting to the programming team lead, the candidate will be part of an international team working on the Motion middleware inside Ubisoft’s Technology Group.
Motion is a real time physics engine able to simulate soft (Motion Cloth) and rigid (Motion Physics) bodies, composed of an SDK and associated tools/editors.
This middleware is integrated in most of Ubisoft’s AAA games and supports home consoles and PCs.
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