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C++ Engine Programmer Ubisoft Technology Group
5 years ago
Job Description
RESPONSIBILITIES
The main tasks of a Tools Specialist are to:
- Actively participate in the design and evolution of tools and API according to the team’s roadmap
- Develop, integrate and build tests for those tools
- Ensure clear and structured programming, keeping performance, maintenance and compatibility requirements in mind
- Suggest improvements whenever necessary by designing and implementing new systems
- Collaborate with and offer support to the game development teams to help integrate the SKD and tools in their production pipeline and optimize the performance
- Correct the bugs determined by other working units and the quality control team
- Document the work to transfer knowledge and enable users (other programmers and team members from other working units) to understand how to use the new systems and features
The work is done following the SCRUM methodology.
Qualifications
RELEVANT EXPERIENCE
- Highly experienced in C++ programming
- Good knowledge of algorithms and OOP
- 3D math skills
- Knowledge of (game) physics will be a plus
- Good knowledge of C# and WPF will be a plus
- Previous experience working on game consoles will be a plus
SKILLS AND KNOWLEDGE
- Results driven, focused on delivering quality work
- Ability to work as part of a team with excellent communication & interpersonal skills
- Very good problem solving & troubleshooting skills
- Strong analytical and synthesis skills
- Attention to details
- Pro-active and self-motivated
- Fast learner
- Bachelor’s degree in computer science or computer engineering or equivalent
- Good spoken/written English
Additional Information
Conditions and benefits:
- International AAA game projects
- Access to cutting-edge hardware
- Experience using hottest internally developed game engines
- Proficient and fun-to-work-with colleagues
- Opportunity to travel abroad
- Medical / Life insurance
- English / French courses
- Long-term employment with 20 working-days paid vacation
Let’s get in MOTION!
Company Description
Ubisoft, an industry leading developer of video games, offers a unique environment where creativity, teamwork and cutting-edge technology bring to life critically acclaimed video games and iconic AAA franchises. You will benefit from a competitive compensation package, an open learning environment, and contribute to an international team driving innovation.
Follow us on Facebook: https://www.facebook.com/UbisoftKiev
The Technology Group is the primary technology partner of game production teams. We develop tools, middleware and online solutions used in Ubisoft games. We also provide advisory services to production teams that request an external viewpoint on challenges for which we have the necessary technical expertise.
SUMMARY
Reporting to the programming team lead, the candidate will be part of an international team working on the Motion middleware inside Ubisoft’s Technology Group.
Motion is a real time physics engine able to simulate soft (Motion Cloth) and rigid (Motion Physics) bodies, composed of an SDK and associated tools/editors.
This middleware is integrated in most of Ubisoft’s AAA games and supports home consoles and PCs.
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