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Build Systems Software Engineer – F1
1 year ago
Codemasters have been making iconic games for over 30 years. We're a world-leader in the development of racing titles across studios in the UK and Malaysia. We've been creators and guardians of some of the most adored titles and are proud to be the home of the official games of FORMULA ONE.
The Formula One team's software engineering experts enjoy the ongoing challenge of developing technical solutions to complex problems. We are looking for a Build Systems engineer to help with the smooth delivery of our game to the development team and our players throughout its ever-evolving releases.
Key Duties:
- Develop technical solutions for build production and delivery systems
- Provide automation of important build artefact production for both code and assets
- You will develop and make use of analytics-based feedback systems to accelerate build efficiency
- You will help the team with automated testing of functionality and performance of the game and development tools
- Contribute to hardware requirements estimation for building a AAA scale game
- You will work in a Continuous Development-based environment with multiple product versions in flight at the same time.
- You will develop task estimates and report to the team
Key Experience:
- Experience in process and build automation
- Knowledge of build systems including Jenkins.
- An understanding of Python and Windows batch scripting.
- Experience of development for consoles and PC platforms
- Experience of Perforce as a power user or admin.
Desirable Experience:
- 2+ years experience in a build engineering role within the games industry.
- Knowledge of distributed code build systems, including FastBuild.
- Knowledge of game platform compiler toolchains and SDKs
- Elasticsearch and Kibana
- C# and C++
- Experience of hardware provisioning and software configuration
- Experience with Linux
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