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Build & Release Engineer
5 years ago
As a Build and Release Engineer, you will work with a team that is responsible for maintaining and improving the code release pipeline for our web applications and automated processes. The build team manages Continuous Integration, merging/branching, deployment, and other various processes we’ve automated to improve the workflow of our developers. Our goal is to make changes flow as easily as possible from a developer’s environment into production while maintaining stability as a platform.
RESPONSIBILITIES
- The successful candidate will be responsible for:
- Continuous integration and deployment of internal tools to multiple environments.
- Management and documentation of deployment processes and automation.
- Environment management to ensure all needs are covered for testing and development.
- Collaboration with other Rockstar technology teams across our worldwide studios.
- Communicating issues to the development team.
- Working with developers and QA to ensure builds are stable upon release.
- Diagnosing and troubleshoot build problems, and advertising these to the team.
- Assist and support developers.
QUALIFICATIONS
- 2+ years of configuration management and engineering for web applications, ideally supporting an Agile development process.
- Programming experience in C#.
- Scripting experience with MSBuild.
- Scripting and automation skills in one or more of PowerShell, Python, bash, or similar.
- Solid understanding of continuous integration best practices.
- Bachelor's degree in Computer Science or a related field, or equivalent experience.
- Must be self-driven and a team player with a solid work ethic.
SKILLS
- Experience with automated build systems such as TeamCity, Octopus, or equivalent.
- Experience with Perforce, or equivalent.
- Experience with bug-tracking software.
- Experience with deploying SQL changes.
- Experience configuring and troubleshooting IIS web applications.
- Passion for games (especially Rockstar Games titles).
- Excellent communication skills.
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