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Build Programmer

Compulsion Games
Montreal Quebec
2 years ago
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Job Description: Build Programmer

Department: Programming

~ The Studio

Compulsion Games is a first-party game studio and subsidiary of Microsoft’s Xbox Game Studios, located in Montreal, Canada.

As a boutique team of industry veterans, we trust and respect each other, with shared love and passion for our craft. Our games have won praise for their art, music, world-building and engaging narratives and we are now excited to be working on our next major project, which we can’t say too much about just yet.

You may have noticed we take on troublesome themes and create characters with compelling, human flaws. Our story-telling typically has a healthy dose of darkness and comedy thrown in for good measure.

~ The Need

We’re looking to add a competent Build Programmer to the engineering team, to be responsible for identifying opportunities to automate and improve our development processes by implementing script solutions or finding software that matches our needs. The role is crucial to ensuring the productivity and effectiveness of our engineering efforts and the way we make games.

~ The Role

Our games are made using Unreal Engine, with a solid C++ codebase and a number of systems that are intertwined with other disciplines, so previous experience and proficiency with UE4 and C++ is beneficial, although proprietary systems experience is also considered.

~ The Person

We’d like you to have between 2 to 5 years of experience in the games industry, preferably working with PC and/or Console Games and we expect you to have shipped at least 1 to 2 high-quality games in your current or recent position. With this exposure, we expect you to understand the fundamental principles of working in a diverse and multi-disciplinary team and the life-cycle of a successful project.

Specific Role Requirements:

  • Create and maintain build-related tools
  • Create and maintain automated build processes
  • Familiarity with Build systems and pipeline tools for Unreal Engine
  • Branch management and integration in Perforce
  • Maintain and troubleshoot core infrastructure
  • Support product releases across multiple platforms
  • 2-5 years of industry experience working on PC or console games
  • Knowledge of at least one scripting language: Python, C#, etc.
  • Experience with Perforce
  • Familiarity with Team-city (non-essential)
  • At ease in English and/or French

~ Our Culture

Compulsion Games is a quality-led studio with a humble team, that enjoys experimenting with an artistic approach to making games. We like to hire people who are drawn to our core values of trust, autonomy, harmony and craftsmanship; living up to those values and sharing our vision.

The team is passionately committed to championing both diversity and accessibility for our people and our players; a consistent value throughout the Xbox Game Studios group. Therefore a core part of our hiring process is ensuring new hires are well-aligned in order to build a harmonious team and company. We care deeply about our team and their wellbeing, so you’d be joining a close-knit group who are creative, inclusive and care about developing one another.

This is a full-time position, with full salary and studio benefits based in our new Downtown location, by Atwater Metro station. Since Covid-19, we have shifted the studio to a hybrid, or full-time remote working setup for employees, providing you are already based in or willing to relocate to Canada.

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