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BioWare: QA Tech Analyst (Contract)

Electronic Arts
Edmonton Alberta T6H5R7 Canada
4 months ago


At BioWare, our mission is to create worlds of adventure, conflict, and companionship that inspire you to become the hero of your story. Our teams drive innovation using cutting-edge tech and tools such as the Frostbite engine and collaborate with thousands of world-class developers across EA’s network of studios. We are passionate about games and their potential as a creative medium to reach and inspire people through emotion, artistry, and engaging storytelling. If you share this passion, this is an amazing opportunity to help shape the next generation of gaming.

This is a temporary full-time, contract position, no relocation assistance, local candidates only. We thank all applicants, however, will only be contacting short-listed candidates.

What a Quality Analyst will do at BioWare:

The QA Analyst is responsible for working with the development team on the quality creation and implementation of systems. An example of such a team might be Performance, Build Systems, and Core Technology.

This person will play a key role in ensuring a seamless player experience with the product, “testing” for usability and understanding development tools and workflows.

Your responsibilities as a Quality Analyst at BioWare will include:

Close collaboration with the Development team: This is an embedded QA Role. You will be working daily with the development team, being a visible QA resource to them while constantly making sure that the support you provide is relevant, actionable and useful.

Functional Testing - You will be one of the first people to evaluate new systems, from concept to final implementation. You will be providing feedback that is appropriate to the stage of development, while always analyzing how it also fits into the bigger picture of the game as a whole.

Test Strategy – You will work with your peers to create a strategy for how best to test and provide coverage for the game systems you are supporting.

Test Script Creation - You will be responsible for creating test scripts for new features and keeping them up to date for yourself and other team members to use.

Test Content Creation - You may be creating test content to allow QA to test various systems and assets in isolation.

Provide Metrics to support Analysis - You will be expected to provide metrics that allow the development team to make informed choices about the direction of their designs. This can include providing comparisons to other titles similar to the one you will be working on, or simply comparing elements within the game (ie: Weapons of a specific type) against each other.

Automated Testing Creation – You will may responsible for creating and maintaining automated tests for specific areas of the game

The Next Great BioWare Quality Analyst needs:

Experience - A minimum of 1 year working either with software or in a testing environment. Should also have experience working in a collaborative team environment.

Knowledge - You need to understand software development concepts and programming syntax. You should know how to apply these to QA. You need to know how to analyze content, as well as how to go about debugging a bug or a problem.

Independence - You need to be able to identify and solve problems creatively and without guidance. If you do not have the information you require, you need to know how to obtain it. You need to be self-organized with the ability to prioritize and balance conflicting tasks or deliverables.

Communication - Strong Verbal, written and interpersonal communication skills are a large requirement for this role as you will be working with a large and diverse set of people.

Collaboration - You will be one in a team of many and as such must be comfortable working with a large, and sometimes, remote, team.

Attentive - You will need to be detail-oriented and capable of working with and organizing large sets of data, variables, and deliverables which are constantly changing.

Analytical - You need to be able to disassemble a problem into its individual components in order to reach the core issue and be aware of how problems will affect other areas. Being Analytical and mathematical when dealing with gameplay elements will provide a large advantage.


A Degree in Computer Science or other relevant experience

Experience using and making content in an engine such as CryEngine, Unreal or Unity

Proficiency with scripting languages (Python)

Proficiency with data storage (MSSQL, XML, JSON)

Experience with debuggers (Visual Studio)

Familiarity with BioWare products

*Applicants are encouraged to highlight how they meet these requirements in their cover letter.

What’s in it for you? Glad you asked!

We realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives on creativity and individuality.

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