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Technical Audio Designer - Freelance
2 years ago
Climax Studios was established nearly 30 years ago, we have an extensive history in developing all kinds of digital experiences across all formats, and we have won multiple awards along the way.
We have a state of the art studio located in the heart of the beautiful Gunwharf Quays in Portsmouth overlooking the Harbour.
You take your creativity seriously and games should be what get you fired up and passionate. At Climax we embrace those who see things in a different way and aren’t afraid to try-out new things and push themselves out of their comfort zones.
We are looking for a talented and highly enthusiastic Technical Audio Designer to join our award winning development team.
RESPONSIBILITIES:
- Collaborate with designers and programmers to develop and / or port audio systems and tools
- Manage audio date budget, Wwise session organization, SoundBank structure and loading, and run-time audio optimisations
- Documenting audio systems
- Producing high-quality assets with great attention to detail and fit for a variety of game genres
Requirements
- Three years commercial experience, with at least one shipped title on console / multi-platform
- Excellent and demonstrable knowledge of Wwise
- Proficient knowledge of industry standard game engines, such as Unreal Engine 4 and Unity
- Effective communication skills
- Demonstrable experience of game audio design from concept through to final implementation in-game (via show-reel)
- Knowledge and experience with building and maintaining modern audio systems in AAA titles
- Experience mixing in 5.1 and 7.1 surround sound for games
- Experience with DAWs (Reaper is a plus)
Bonus points:- Music composition in a variety of genres
- Proficiency with scripting using Unreal Blueprints
- Coding or Scripting experience (especially in C# or C++)
- Basic understanding of DSP and audio programming skills
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