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Audio Programmer
2 years ago
Job Description
- Designing, implementing and maintaining audio systems and overall architecture under lead supervision
- Testing existing systems and proposing new systems and features implementations whenever is cost-effective
- Creating performance and memory optimization Tools and Features
- Testing, debugging, profiling, optimizing and documenting implementations
- Actively attending code reviews
Qualifications
- Strong C++ knowledge
- Solid software engineering experience
- Knowledge of audio processing tools and terminology
- Understanding of digital signal processing as it relates to audio processing
- Passion for writing solid, reliable, efficient code and highly scalable systems
- Strong verbal and written communication skills in English
- Open-minded team player attitude
Nice to have
- Experience with Unreal Engine 4
- Shipped-title experience
- Knowledge of digital signal processing algorithms as they are used in audio processing
- Knowledge of audio programming middleware’s (WWise, FMOD) and of UE4 built in audio system;
- Understanding of audio processing tools such as samplers, synthesizers or DAWs
- Experience working with multithreaded systems
- Performance and memory optimization skills
- Console experience, especially next-generation systems
- BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.)
Additional Information
What we offer
- A competitive salary and performance-based bonuses
- Personal development opportunities and the possibility to work in a multicultural environment
- Work in a creative team with people full of passion for what they do
- Free library with a wide range of games and books
- An informal atmosphere, no dress code, no unwanted formalities
Company Description
People Can Fly is one of the leading Polish gaming studios and a globally operating AAA game developer that made its mark on the action shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgement and Outriders. We are also one of the most experienced Unreal Engine studios in the world. We have gained a vast know-how as a part of Epic Games family and we have developed our unique, trademark approach to the engine as an independent studio. We are rapidly growing, ambitious company looking for the most promising talents working in the game industry.
In December 2020 studios’ holding company PCF Group S.A. debuted as a public company on the Warsaw Stock Exchange. Over the last 5 years, our studios have grown up from 40 to over 350 people, whom we affectionately call ‘Aviators’. In addition to our headquarters in Warsaw, we have studios located in Poland (Lodz and Rzeszow), the UK (Newcastle), the US (New York and Chicago), and Canada (Montreal) – with plans to expand even further in near future! Recently, our family was extended with a newly formed partnership with Game On, a creative motion capture, animation, and audio studio with a portfolio of AAA collaborations.
To foster the creative process, we make sure that our culture stays informal, whilst direct
communication and a quick decision-making process really matter. As a PCF aviator, you will have a real impact on the games we’re working on. We also offer access to solid know-how, creative resources, and constructive feedback at every stage of development. Our modus operandi is based on staying dynamic, evolving in sync with gaming industry trends and focusing on delivering creative solutions in any circumstances.
During the pandemic, we have successfully transitioned to a remote work model, and we aim to develop it further and keep this option available to most of our employees. And with millions of players embracing our recent hit, Outriders, we can guarantee that you will work on the projects with true impact on the whole gaming community.
Project Gemini is a yet unannounced AAA game developed with Square Enix – the publisher of our recent AAA title, Outriders. The game development involves primarily our Europe based teams.
Take flight on this amazing journey with us and spread your wings in the game industry!
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