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Audio Programmer [Snowdrop]

Ubisoft
Malmö Skåne County se
3 years ago
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Job Description

We are looking for an Audio Programmer to develop, extend, and support the areas related to audio in our in-house developed engine Snowdrop. You will work closely with audio designers to design, create and maintain systems and tools in the engine. This will involve audio code at every level, from gameplay-specific audio features, to real-time asset management, right down to low-level DSP processors. Since our scope is so broad, we need a team whose combined skillset is just a broad, and so we are always interested in how we can enrich this with people who have different areas of interest.

You will have the chance of working with team at Massive as well as Ubisoft game projects all around the world. In this position, you will be developing new features and improve existing ones with a focus on creating reusable solutions and sharing between multiple projects. As a Snowdrop Audio Programmer, you will be part of a friendly team developing and maintaining a variety of systems and tools. You will work in close collaboration with other programmers, sound designers, artists and testers to craft high quality, scalable solutions that bring Snowdrop and its various titles to an even higher standard.

This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted.

Responsibilities

Qualifications

You as a person
You will be part of a team of programmers where quality and attention to detail is highly valued. You will also work close to both game-designers and operations in your daily work, as a part of a team of highly motivated, passionate and skilled game developers. You probably have a passion for creating games and breathtaking immersion. To be a good fit for this position would you most likely describe yourself as creative, hard-working, result focused and cooperative. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:

Good to know
As we aim to build a team who continuously push the boundaries of what’s possible within game development (and because we love to learn and grow from the people around us), we might ask you to do a practical test as a part of the recruitment process. We look forward to receiving your application and learning more about you. Meanwhile, pleasecheck-out the videos posted below and our employee perks here, to gain greater insight into life at Massive.

Additional Information

Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!

Massive Entertainment is a premier producer of games and interactive entertainment for the global market. The studio is located in Malmö, Sweden and fully owned by Ubisoft Entertainment, the world’s third largest independent video game publisher. We are more than 650 people from 45+ different countries working together to produce major titles such as World in Conflict, Far Cry 3, Tom Clancy’s The Division and our latest Avatar Project.

We value diversity at Massive and promote a family-friendly culture and a gender-balanced work environment, where equal opportunities play a meaningful role in the day-to-day operations of our studio.

Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.

At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.

All your information will be kept confidential according to EEO guidelines.

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