This job might no longer be available.
Audio Programmer - Central Team
1 year ago
With a passion to deliver high-end cinematic games, Supermassive Games is carving a unique and exciting path in the games industry. Want to join us on the journey?
Supermassive Games are seeking an Audio Programmer to work on our exciting projects!
The Story
We’ve customised Unreal Engine to build a suite of powerful, world-class systems and tools that underpin our games. Now we need your help to take this to the next level.
We are aiming to achieve Hollywood production values in real time, so we’re engaging with industry-leading, next generation features for spatial audio, rendering, content creation and human simulation that will intensify the player experience.
The Role
Working as part of the central audio team you will contribute to multiple projects in development at Supermassive Games. Your responsibilities will include:
- Using in depth knowledge of Unreal Engine and Wwise to design, implement, and maintain audio tools, systems and pipelines.
- Collaborating with sound designers to help realise their creative vision by creating bespoke tools as well as offering support and advice when existing tools can be leveraged to a new situation.
- Working closely with other disciplines to achieve the highest quality player experience possible.
- Producing code that is based on high standards of readability, reliability and maintainability.
Requirements
What's we're looking for:
- Expert in C++ - you’ve got strong experience in C++, and have contributed to shipped games on PC, console or mobile.
- Creative Passion for Audio – you love audio and you’re always thinking of ways to push the creative and technical boundaries of what is possible, aiming to create world-class audio without sacrificing runtime performance.
- Great Communicator - you can talk about your work. You’ll be as comfortable specifying a task with sound designers as you are collaborating on a codebase shared with engineers across multiple projects.
- Practical - you have an instinct for what level of engineering is needed, and you can work efficiently at any level. Working centrally in a studio working in multiple projects requires the ability to distinguish between an idea which requires a rapid prototype to quickly test its feasibility, or a mission-critical system which needs detailed planning and consultation across multiple teams.
- Passion for Games - you’ve probably been playing games forever. You understand an engaging player experience and are confident reproducing it in code.
We'd be especially impressed by:
- Experience shipping games on console or PC. Detailed knowledge of SDK and technical requirements of Sony PlayStation, Microsoft Xbox or high-end Windows PC.
- Unreal Engine. Experience of using and extending the editor and runtime of Unreal Engine.
- Reascript, Python and C#. Experience using scripting languages to streamline workflows.
- A breadth of previous audio experience. Knowing how sound designers work, and audio “language” is always helpful.
Benefits
Why Join Us?
- We make big games with small teams - you will play a full and active role
- Challenging and rewarding projects as standard
- 25 days annual leave
- Private health insurance
- Pension
- Life assurance x6 time annual salary
- Quarterly profit related bonus scheme
- Social events - including large summer party
- Constantly improving tools and workflow so you can focus on creativity
- Fast decision-making allows good ideas to flourish
- We celebrate and nurture talent
- Our supportive, inclusive and friendly team culture is something we are proud of
- Work-life balance is something we respect and protect
- Ultimately, you’ll work on the cutting edge - making innovative and immersive games
Create Your Profile — Game companies can contact you with their relevant job openings.