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Audio Engineer
2 years ago
Overview
ZeniMax Online Studios is looking for an Audio Engineer to develop audio systems in our new engine for the studio’s next AAA project.
Responsibilities
- Collaborate with sound designers, artists, designers for runtime feature development
- Create and extend tools to support sound designer workflows and pipelines
- Design and implement audio systems and features from the ground up in our new engine
- Profile and optimize code and memory use to remove bottlenecks
Qualifications
- Familiarity with Wwise audio middleware
- 2+ years of software development experience working on a AAA game
- Robust programming skills/experience in C++
- Self-motivated and energetic team player with a strong work ethic and cooperative attitude
- Strong communication skills
- Ability to write clear, maintainable, portable code
- Strong debugging skills
Preferred Skills
- Experience developing for multiple platforms (Windows, PS4, Xbox One)
- Bachelor’s Degree in Computer Science or equivalent experience
- Experience with multi-threaded programming
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