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Audio Engineer - Unreal Engine 4

Survios
3249 South La Cienega Boulevard Los Angeles, CA 90016, United States
2 years ago
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Survios, Inc., Los Angeles, CA seeks Audio Engineers - Responsible for designing and supporting the full stack of tools and systems required by our team of sound designers and audio engineers in order to deliver high quality audio into our products, including providing solutions for playback of Dolby sound, DTS, Atmos, High Dynamic Range (HDR) audio, surround sound, binaural audio such as HRTF and ambisonics, audio event management, interactive music systems, and custom DSP as required. Perform audio pipeline tool evaluation, selection, and integration with other applications. As per business requirements, evaluate available audio pipeline solutions. Assist the company identifying appropriate solutions for audio pipeline systems to include the use of Unreal Engine, Reaper and C++. Lead development for software architecture necessary for integration. Configure and integrate audio pipeline solutions with existing applications as it relates to in-game audio mixing and mastering. Build support procedures and processes. Deliver custom audio functionality in-product as conceived by sound designers by architecting and implementing critical audio engine components and in-game interactive audio systems. Collaborate with content teams to analyze the functional requirements. Design algorithms and architecture necessary to deliver functional requirements to incude building interactive music systems and audio event management. Lead implementation of designated solutions, monitoring for compliance with established best practices to include developing for modern game systems including PS4, Xbox One and Windows. Review system implementation for compliance with architecture and requirements. Provide guidance to other engineers interfacing with audio systems. Analyze existing system architecture and algorithms. Contribute to a large cutting-edge code base and establish internal best practices guidelines for maximizing quality and performance of audio systems. Maintain internal knowledge base for best practices and support adoption. Review new development of applications and apis interacting with audio systems to verify continued compliance with best practices. Identify and resolve technical audio workflow and performance issues. As an ongoing responsibility, monitor and analyze content transformation through the entire content lifecycle. Assess implications for audio system performance and quality arising from the content lifecycle in order to create and and deliver of state-of-the-art, performance-minded games. In conjunction with sound designers, identify systems, algorithms and languages required for improving performance and quality, and establish business case for new development using HDR Audio, HRTFs and Spatialization in order to create immersive sound fields. Design algorithms and architecture necessary to deliver functional requirements. Lead implementation of designated solutions, monitoring for compliance with established best practices. Review system implementation for compliance with architecture and requirements.

Requires Masters (or foreign educ. equiv.) Degree in Electrical Engineering, Computer Science, Computer Engineering, Software Engineering, Math or a related field and Two (2) yr. experience in Job Offered or related. Experience must have included Creation and delivery of state-of-the-art, performance-minded games; Use of Unreal Engine, Reaper and C++; Contributing to a large cutting-edge code base; Architecting and implementing critical audio engine components and in-game interactive audio systems; Developing for modern game systems including PS4, Xbox One and Windows; Experience using HDR Audio, HRTFs and Spatialization in order to create immersive sound fields; Building interactive music systems and audio event management; and In-game audio mixing and mastering.

Send resume to drew.greeley@survios.com

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