13 days ago
As the Audio Director at Ubi Quebec, you will ensure the quality of the audio content and its integration as a gameplay element. You will also supervise audio production and make certain that it is in keeping with the game vision.
What you'll do :
- Establish and document the technical and artistic audio charter based on the creative direction (reference films, games by competitors, design documents);
- Communicate the audio vision to the team and provide all necessary visual and audio documents and references needed;
- Help select the project engine to ensure that audio needs are considered by assessing existing engines, contributing to the design of the new engine (if applicable) and testing the final engine choice;
- Identify technical audio needs for the project and communicate them to the technical architect and Dare team (technology group);
- Set out the musical direction and the process to select composers, in collaboration with the creative director and sound studio;
- Design and implement audio element integration processes by working in close collaboration with programmers and technical directors to ensure proper integration;
- Determine project resource needs and set out the budget for the audio group with the producer/associate producer and follow up on the reassignments with the reassignment team, ensuring that employees are integrated with the project HR;
- Ensure that best work practices are implemented and optimized within the team to guarantee the validity and integrity of the data;
- Supervise the work of the audio team from the artistic and technical perspectives by providing individual feedback and/or organizing group audio reviews to ensure that the team’s work meets quality standard and remains in line with the audio vision;
- Coach team members to foster their artistic and technical development so that they progress in their careers;
- Communicate and share knowledge and experiences with other directors (audio, sound studio, Dare team – technology group) to ensure the effectiveness of the audio community and its evolution within the group, in collaboration with the audio trade director;
- Coordinate specific audio recording sessions to meet project needs, in collaboration with the sound studio;
- Carry out all other related tasks.
In general, here are our expectations in terms of leadership and human management
- Collaborate with members of the management team to develop the overall vision and help define the gaming experience;
- Communicate the vision and direction defined for the teams so that they can identify the objectives necessary to meet the expectations for the deliverables of the game;
- In Design, lead research, suggestions and prototypes to propose and substantiate recipes and confirm the direction of the game;
- In Production, review the results in the game and give feedback to the teams in order to guide them in achieving the desired quality objectives and validate the achievement of defined qualitative criteria;
- Work in collaboration with the management team and development teams to establish priorities and the feasibility of deliverables and adjust expectations as needed;
- Support problem solving and debug prioritization in collaboration with the team and the various stakeholders;
- Stay on the cutting edge of the latest developments in the industry, both technical and content levels, to encourage pipeline improvement, productivity and content quality;
- Mentor the employees under their responsibility;
- Meet with employees under their responsibility regularly to give them feedback and help them progress;
- Participate in the recruitment of new members of the team and ensure the integration of new employees;
- Develop a culture of sharing and push for continuous improvement within its trade community;
- Address conflict situations and behavioral issues by seeking support from the HR team or the team's production manager as needed;
- Write the annual report and the end-of-project report of the employees under their responsibility and help them identify their growth path;
- Help create a healthy, inclusive and positive work environment and escalate issues that could affect employees or the project as needed.
What you bring
- A degree in music or audio or professional training in audio;
- Computer science training an asset;
- Experience in audio production for video games;
- Delivery of over three AAA games as part of a production team (mandatory);
- Film or TV postproduction experience an asset;
- Ability to communicate a vision;
- Good communication skills;
- Organization skills;
- Ability to influence others;
- Excellent sense of esthetics;
- Ability to provide constructive feedback;
- Ability to quickly learn and master new software;
- Extensive knowledge of DAW tools (e.g. Pro Tools, Sound forge, MIDI);
- Extensive musical knowledge as a musician and/or composer;
- Solid knowledge of studio audio equipment and the research process;
- Knowledge of the audio engines available on the market an asset.
What to send our way
- Your resume highlighting your background, skills, and any games shipped.
Working at Ubisoft means
- A hybrid and flexible work mode, 6 weeks of vacation in your first year, an enriched parental leave, a Ubi gym directly in our offices, a complete group insurance program, access to complete Dialogue telemedicine services, an RRSP with a contribution from Ubisoft, an advantageous bonus program, concrete measures to ensure the right to disconnect, the option of working part-time and much more. Click here for all the details.
- Joining a team of 21,000 Ubisoft employees working across more than 40 locations around the world, are boundby a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come;
- Working for an equal opportunity employer who believes that diversity of backgrounds and perspectives is essential to creating worlds where gamers and their teams can thrive and express themselves. It's about taking on exciting challenges, being at the forefront of cutting-edge technology and being part of the future of entertainment.
With a team of more than 500 creative, passionate and innovative talents, Ubisoft Quebec continues to grow and expand. Founded in 2005, the Quebec City studio has carved out a place for itself among the leaders in the video game industry. Involved in several of Ubisoft's flagship franchises, it has acquired solid expertise, positioning it in the development of major AAA games. Involved in the Assassin's Creed franchise since 2010, the Quebec City team has assumed leadership of Assassin's Creed Odyssey, Immortals Fenyx Rising as well as the new crossover stories of Assassin's Creed Odyssey and Valhalla.
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