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Audio Director
4 years ago
Job Overview
Private Division is a developer-focused publisher that empowers studios to develop the games that they are passionate about creating, while providing the support that they need to make their titles critically and commercially successful on a global scale. As a new division of Take-Two Interactive Software, the label publishes Kerbal Space Program, has released Ancestors with Panache Digital Games and The Outer Worlds with Obsidian Entertainment, and will publish the upcoming title Disintegration with V1 Interactive along with other unannounced partnerships. Private Division is headquartered in New York City with offices in Seattle, Munich, and Las Vegas. We are growing our capabilities to allow us to continue bringing great games to players and are looking for a new member of our team near Seattle, WA.
The Audio Director will be responsible for the overall vision and execution of all audio content for internally developed games. The ideal candidate would not only be an expert in making games sound great, but also in understanding what is best for the player's experience.
Job Responsibilities
- Deliver an exceptional audio experience for players through sound design, dialog processing, music direction, integration and final mixing.
- Organize a small audio team and define production pipelines and standards.
- Manage the workload and schedules for internal and external content creators.
- Manage budgets for audio equipment and external vendors.
- Collaborate with engineers to build and refine audio tools.
- Manage priorities to get the most from tight schedules and limited resources.
- Be the advocate for the audio department and ensure it has all necessary resources.
- Regularly communicate with the game team and embrace their intent for the player experience.
- Proactively pursue innovative ways to perfect the player experience through sound.
Required Skill & Qualifications
- 8+ years experience in video game development with multiple titles shipped.
- Experience shipping at least one title using Wwise.
- Experience working in DAW workstations.
- Experience with multiple game engines (i.e. Unity, proprietary, etc.)
- Experience with task tracking and version control software (JIRA, Perforce, etc.)
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