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Audio Core Tech (Game Team)
1 year ago
Summary:
For over 30 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Our most recent game, The Last of Us Part II, has received over 300 Game of the Year awards and three of our games are among the top 10 highest scored games on the PlayStation 4. As a part of the Naughty Dog legacy, you’ll be continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.
From the earliest days of “Jak & Daxter” to “The Last of Us Part II” and beyond, audio has been, and remains, a cornerstone of our game development. The Audio Core Tech programmer primarily works with the Sound, Dialogue, and Music teams to develop technologies, tools, and pipelines; they also collaborate with engineers in other departments. The goal is to create first-rate game audio experiences that elevate storytelling in games to new levels. The ideal candidate is an excellent general programmer with strong 3D math skills who is passionately dedicated to the world of audio.
Responsibilities:
- Tackling complex problems: Design, develop, and support audio technology in our production pipeline, from authoring tools, to asset management and conditioning pipeline, down to the supporting runtime game systems
- Work with and enable dialogue, sound, and music designers to create assets throughout all stages of production, with an eye on constantly improving creation workflows, user experience, and performance of our tools and technologies
- Navigate and constantly improve an extensive code base
Requirements & Skills:
- Extensive experience in using C++ or C# in any of the following applications: level editor, art prototype catalogue/database, animation/cinematic editor, material/shader editor, DSP plug-ins, build tools, lighting tools or equivalent software
- Excellent 3D math skills (especially linear algebra and vector math)
- B.S. in Computer Science and/or Mathematics or equivalent work experience
Bonus Skills:
- Experience in the audio domain (e.g., music performance, composition, mixing, audio middleware, DSP processing, acoustics, etc.)
- Experience with JavaScript and web development stacks
- Experience using DAW applications (e.g., Pro Tools, Reaper, Logic, Nuendo, etc) or non-linear video editors (Media Composer, Final Cut, Adobe Premiere)
As part of the Naughty Dog application process, candidates should expect to be given a technical interview.
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
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