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Audio Artist - FIFA
2 years ago
Role Overview
We are looking for an experienced Audio Artist who can make an immediate contribution to all aspects of audio development. You will own audio specific project(s), with the goal of creating a quality audio experience. You should have some post production experience as well as experience in all phases of audio design and production, with proficiency in more than one important areas – sound design, music, voice production, and implementation. If this is about you - join us in this journey!
Key Responsibilities
- Create quality audio for our video games, with a high focus on cinematic, story-driven gaming
- Author small and/or well-defined audio-related tasks, with a high focus on content pipelines
- Directly support feature(s) or small project or task(s)
- Participate in project problem solving with audio team
- Quality control review for the projects audio (pre-CQC) on all applicable platforms
- Create sound design of source elements; Speech/SFX editing, naming and file organization
- Keep audio files organized
- Audio post production for any in game video content
- Take direction from the Audio Director and other more senior audio artists on a project, but still expressing your creativity
Required Skills and Experience
- Minimum 3 years' studio engineering/recording experience (or equivalent)
- 5+ years game audio experience
- Proficient in ProTools (ProTools certified or equivalent)
- Excellent communication skills, written and oral
- Solid experience using game audio development tools, technology and pipelines
- Experience with modern audio creation equipment, software and recording techniques, with a high level of proficiency in at least one DAW
- Good 5.1 audio mixing skills
- Solid knowledge of PC and console audio hardware
- Outstanding sound design and listening skills
- Skills in the area of technical implementation of game audio
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