Associate Technical Designer

Splash Damage
London, United Kingdom
19 days ago


About Splash Damage

At Splash Damage, we’re dedicated to crafting team-based multiplayer games that ignite friendships as much as they do healthy competition and teamwork.

Our teams celebrated the launch of Gears Tactics earlier this year, and we’re currently developing Outcasters for Stadia along with several unannounced titles.

As an UnrealEngine focused studio, we're excited to be transitioning our teams to the latest in UE5 technology and we're looking for skilled and passionate developers to help us drive this.

We're advocates for work-life balance and offer a comprehensive benefits package focused on the well-being of our staff and their families.

We believe that teams create the best work when they have a range of perspectives and experiences to draw from. Therefore we're committed to increasing diversity across our studio, fostering an inclusive environment to ensure everyone's voices are heard.

Due to the on-going COVID-19 outbreak, we're all currently working from home. We’re still looking to welcome new team members, who'll join us remotely until we return to the studio

The Role

As Splash Damage’s Associate Technical Designer you will work closely with the design team, contributing to the game design. Identify technical pitfalls and challenges while offering solutions and opportunities to innovate. You will prove new features by developing prototypes or providing accessible prototypes for the design team to experiment with. You will maintain familiarity with the technical and design aspects of the game’s development.

You will liaise with other disciplines in the development of complex features representing Design’s interests, ensuring implementation meets the design brief.

You will provide advice for designers in evaluating features and setting or sharing best practices in production workflows within the team. You will carry out development tasks such as implementing scripted features on systems or levels.

You will discuss and explain the rationale behind your decision making and listen, iterating on feedback from other disciplines or Designers.

Essential Skills and Experience

A passion for making and playing games.

Demonstrable experience through personal portfolio or professional experience.

Experience with a scripting or programming language (visual or text based)

Experience of prototyping gameplay mechanics using UE4, Unity, or similar

Excellent verbal and written communication skills

Experience writing design documentation

Experience with source-control applications (SVN, Perforce, AlienBrain, etc.)

The ability to work collaboratively with other disciplines

Preferred Skills and Experience

Knowledge and understanding in multiple areas of design, with emphasis in areas where digital prototyping is required

Experience with C# or C++

Some knowledge of design methodologies and frameworks (e.g. MDA, Rational Game Design, PENS etc)

Undergraduate degree in Video Game Design, Computer Science, Entertainment or a form of technical training

Splash Damage is an equal opportunity employer. We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity.


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