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Associate Lead Engine Programmer
2 years ago
Job Description
- Provide mentorship, direction and best in class engineering principles to ensure quality
- results and efficient working practices
- Mentor, manage and lead the Engine programming department
- Conduct regular code reviews and manage the coding team to excellence
- Provide day-to-day feedback and creatively solve problems
- Work with the production team to plan development and provide task assignment to
- programmers’ team schedule
- Maintain and extend the existing PCF Engine framework and tools in cooperation with
- other internal studios or programmers
- Analyze the requirements of the game teams and define the required functionalities and
- engine systems that must be developed to support them
- Test existing systems and propose new systems and features implementations
- Test, debug, profile, optimize and document implementations and set a documentation
- standard for the Engine team
- Stay up to date with features from other engines and provide expertise about possible
- implementations
- Supervision of documentation created by the team members
- Conduct consistent performance reviews of staff members
- Conduct recruitment projects with HR collaboration
- Conduct onboarding to new hires
Qualifications
- Minimum 8 years of software engineering experience
- At least 2 shipped AAA projects from start to finish with credits as a programmer
- Good mentoring and leadership skills
- Strong C++ knowledge
- Experience with Unreal Engine 4
- Excellent math and/or physics skills
- Passion for writing solid, reliable, efficient code and highly scalable systems
- Experience with multiple core systems, such as graphics, tools, audio, networking,
- memory handling, scripting, etc.
- Proficiency with Atlassian software (JIRA, Confluence)
- Proficiency with Swarm and Perforce
- Work effectively under tight deadline
- Strong verbal and written communication skills in English
- Open-minded team player attitude
- Strong work ethic and self-motivated
- Passionate about playing and making videogames
Nice to have
- BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.)
- Scrum certification
Additional Information
What we offer
- A competitive salary and performance-based bonuses
- Personal development opportunities and the possibility to work in a multicultural environment
- Work in a creative team with people full of passion for what they do
- Free library with a wide range of games and books
- An informal atmosphere, no dress code, no unwanted formalities
Company Description
People Can Fly is one of the leading Polish gaming studios and a globally operating AAA game developer that made its mark on the action shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgement and Outriders. We are also one of the most experienced Unreal Engine studios in the world. We have gained a vast know-how as a part of Epic Games family and we have developed our unique, trademark approach to the engine as an independent studio. We are rapidly growing, ambitious company looking for the most promising talents working in the game industry.
In December 2020 studios’ holding company PCF Group S.A. debuted as a public company on the Warsaw Stock Exchange. Over the last 5 years, our studios have grown up from 40 to over 350 people, whom we affectionately call ‘Aviators’. In addition to our headquarters in Warsaw, we have studios located in Poland (Lodz and Rzeszow), the UK (Newcastle), the US (New York and Chicago), and Canada (Montreal) – with plans to expand even further in near future! Recently, our family was extended with a newly formed partnership with Game On, a creative motion capture, animation, and audio studio with a portfolio of AAA collaborations.
To foster the creative process, we make sure that our culture stays informal, whilst direct communication and a quick decision-making process really matter. As a PCF aviator, you will have a real impact on the games we’re working on. We also offer the access to solid know-how, creative resources, and constructive feedback at every stage of development. Our modus operandi is based on staying dynamic, evolving in sync with gaming industry trends and focusing on delivering creative solutions in any circumstances.
During the pandemic, we have successfully transitioned to a remote work model, and we aim to develop it further and keep this option available to most of our employees. And with millions of players embracing our recent hit, Outriders, we can guarantee that you will work on the projects with true impact on the whole gaming community.
PCF Framework is a home of coding experts who ensure that the key areas of the Unreal Engine used by PCF are being properly developed across different games and platforms. The team also makes sure that we have less systems to maintain while remaining competitive and is responsible for driving our architecture and R&D initiatives forward.
Take flight on this amazing journey with us and spread your wings in the game industry!
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