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Associate Lead Engine Programmer
2 years ago
Job Description
- Provide mentorship, direction and best in class engineering principles to ensure quality
- results and efficient working practices
- Mentor, manage and lead the Engine programming department
- Conduct regular code reviews and manage the coding team to excellence
- Provide day-to-day feedback and creatively solve problems
- Work with the production team to plan development and provide task assignment to
- programmers’ team schedule
- Maintain and extend the existing PCF Engine framework and tools in cooperation with
- other internal studios or programmers
- Analyze the requirements of the game teams and define the required functionalities and
- engine systems that must be developed to support them
- Test existing systems and propose new systems and features implementations
- Test, debug, profile, optimize and document implementations and set a documentation
- standard for the Engine team
- Stay up to date with features from other engines and provide expertise about possible
- implementations
- Supervision of documentation created by the team members
- Conduct consistent performance reviews of staff members
- Conduct recruitment projects with HR collaboration
- Conduct onboarding to new hires
Qualifications
- Minimum 8 years of software engineering experience
- At least 2 shipped AAA projects from start to finish with credits as a programmer
- Good mentoring and leadership skills
- Strong C++ knowledge
- Experience with Unreal Engine 4
- Excellent math and/or physics skills
- Passion for writing solid, reliable, efficient code and highly scalable systems
- Experience with multiple core systems, such as graphics, tools, audio, networking,
- memory handling, scripting, etc.
- Proficiency with Atlassian software (JIRA, Confluence)
- Proficiency with Swarm and Perforce
- Work effectively under tight deadline
- Strong verbal and written communication skills in English
- Open-minded team player attitude
- Strong work ethic and self-motivated
- Passionate about playing and making videogames
Nice to have
- BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.)
- Scrum certification
Additional Information
What we offer
- A competitive salary and performance-based bonuses
- Personal development opportunities and the possibility to work in a multicultural environment
- Work in a creative team with people full of passion for what they do
- Free library with a wide range of games and books
- An informal atmosphere, no dress code, no unwanted formalities
Company Description
People Can Fly is one of the leading and most experienced Unreal Engine studios in the world. We took off in 2002 and since then, we have never slowed down. We made our mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, and Gears of War: Judgement. After being part of the Epic Games family, our desire to stay free and create on our own terms eventually made us independent.
Over the years our studio has grown from 40 to nearly 300 people, whom we affectionately call ‘aviators’, located across the globe. You’ll now find us not only in Poland but also in the United Kingdom, the United States, and Canada. Our world-class creative teams are currently working on two exciting AAA projects - Outriders and a brand new action-adventure title.
We make great games and this is why freedom and ownership stay at the center of everything we do. We make sure that our culture stays informal, whilst direct communication and a quick decision-making process really matter. As a PCF aviator, you’ll have a real impact on the games we’re working on. You’ll also receive access to our solid know-how, creative resources, and constructive feedback at every stage of development. We want to embrace your contribution!
This is a unique moment in our history. Take flight on this amazing journey with us and become a part of something truly special!
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