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Associate Generalist Engineer | NEW ZEALAND (CONTRACT/TEMP)
2 years ago
Blind Squirrel Games (BSG) is a AAA console and PC studio specializing in full game development as well as co-creation of high-quality content for AAA titles.
Over the last decade, we’ve earned our stripes creating the console version of games like The Sims 4 and XCOM 2 and remastering popular franchises such as Mass Effect , Borderlands, Sonic Colors and Bioshock.
In addition to restoring these beloved classics, BSG has fostered robust partnerships within the industry to create steady collaboration opportunities on both technical and creative fronts—most recently contributing to work on Amazon’s new open-world MMO New World and developing the single player campaign for an upcoming AAA military FPS .
All of our positions are remote friendly with flexible hours and we have plans to open an optional studio in Auckland later this year for in-person collaboration and team events.
Driven by our core values of respect, integrity, and a growth-mindset we look forward to continue growing our reputation as a high quality development partner and creating our own IP.
Interested in joining our scurry? Read on and submit your application today.
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The Associate Engineer is responsible for identifying and solving challenges within an existing yet constantly evolving code base. We’re also highly collaborative so we need engineers who are comfortable working closely with leads and producers. The exceptional engineer we are looking for can dive deeply into the lower level technology, create robust and maintainable systems, and be versatile enough to thrive in varying areas of game programming.
ESSENTIAL DUTIES AND RESPONSIBILITIES
- Develop, modify, and debug software in script and C/C++.
- Implement engineering solutions dependent on external platform APIs.
- Deploy, evaluate performance, optimize and test software on PC and console platforms.
- Collaborate with other internal departments (art, design, audio, QA, etc).
- Document software and features for internal and external engineering teams.
- Participate in the scheduling, design, performance and code review process.
- Other duties may be assigned to accomplish company or department objectives.
QUALIFICATIONS
To perform this job successfully, the employee must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
EXPERIENCE
- 1+ years of professional experience in AAA game development
- Experience programming on a shipped title a plus
- Experience programming on a current generation console a plus
- Education:
- Bachelor's degree in Computer Science or related discipline or equivalent experience.
SKILLS AND ABILITIES
- Fluent in C/C++
- Familiarity with documentation and usage of APIs
- Fluent in high-level scripting languages such as Lua, Perl, or PHP
- Proven ability to collaborate, coordinate, communicate and support other team members
- Comprehensive understanding of object-oriented programming
- Creative, motivated, focused, passionate, results-oriented
- Demonstrated ability to write efficient, clean, readable, portable, and reliable code
- Able to work with non-programming team members
- Passion about games and game development a plus
This job is a full-time 6-month contract position that is fully remote with an optional studio opening in Auckland later this year. All applicants must be eligible to work in NZ (Residency or Valid Work Visa).
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