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Associate Engineer (Multiple Openings)
3 years ago
Do you appreciate both games and code? Would you like to work on daring worlds that bring people together, sitting next to inspirational industry talent, at a company that values diversity and is invested in creating an inclusive workplace for every employee, while also maintaining a good work-life balance?
Bungie is currently hiring for multiple associate level engineering roles! Teams include UI and Gameplay. If you have a strong preference for one of these teams, please let us know in an application comment, brief cover letter, or at the top of your resume.
As an Associate Engineer at Bungie, you will play an integral role in bridging the last mile technology between game design, art, and our engine.
With the uncertainty and rapidly changing circumstances surrounding COVID-19, most positions at Bungie are expected to onboard and work from home for a significant portion of 2021. In 2022, most Bungie employees will adopt a flexible schedule working from home part time (outside of positions identified as either 100% onsite or fully remote in CA, IL, NC, TX, and WA). Currently only a select range of positions are available for full-time remote work in CA, IL, NC, TX, and WA (please review location for details). Prospective employees located outside of CA, IL, NC, TX, and WA will need to establish WA state residency within 45 days of a start date. Bungie’s work from home, flexible work schedule, and remote policy is subject to change at the company’s discretion.
RESPONSIBILITIES
- Improve your craft via practice, code reviews, and mentorship
- Collaborate with a cross-disciplinary team to build, extend, and maintain amazing new gameplay experiences and technology
REQUIRED SKILLS
- Strong programming foundation (C++)
- Math background (trigonometry, linear algebra, calculus, etc...)
NICE-TO-HAVE SKILLS
- Experience working in networking architecture
- Experience with maintaining and extending preexisting tool sets
- Experience working on a personal game project
- Experience writing code for games or simulations (physics, traffic, molecular, etc…)
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